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Irate Canadian
07-15-2014, 02:18 PM
This game will be using the Tokyo Heroes R.P.G System. As of right now, we are working on creating a story for the game. As of right now, the story is still being worked on. One thing that has been decided on is that the game will have a Power Ranger-like theme to it. If anyone wants the handbook for the system, send me a P.M.

Teallaura
07-15-2014, 02:28 PM
I'm the Pink Ranger!!! :yipee:

Need the book... :uhoh:

Spartacus
07-15-2014, 06:19 PM
Posting for the little green check mark... for the green ranger :smug:

Chaotic Void
07-16-2014, 12:02 AM
I'm Blue (dabba dee dabba dai).

Also, we need to come up with a unique name for us... I dunno, "Tribal Knights/Braves" or something. :hehe:

Teallaura
07-16-2014, 07:53 AM
We're 'Tropic Thunder'! :smug:

:poke: You named us, you know!

Chaotic Void
07-16-2014, 10:07 AM
We're 'Tropic Thunder'! :smug:

:poke: You named us, you know!

I suggested that, jokingly I might add, as the name for the campaign. :tongue:

Spartacus
07-16-2014, 11:10 AM
I suggested that, jokingly I might add, as the name for the campaign. :tongue:

And so many wonderful ideas are the results of such jokes.

Teallaura
07-16-2014, 12:42 PM
I suggested that, jokingly I might add, as the name for the campaign. :tongue:


Wait, there's supposed to be a group name and a campaign name? I thought they were one and the same? :huh:

Spartacus
07-16-2014, 12:49 PM
Wait, there's supposed to be a group name and a campaign name? I thought they were one and the same? :huh:

Don't have to be. Sometimes the campaign name says something about the team or the story, but my (limited) experience is that campaign and party names aren't the same.

What are the character titles? Red Ranger? Red Knight? Red Thunder?

Teallaura
07-16-2014, 12:59 PM
Red Ranger. :yes:

Spartacus
07-16-2014, 01:10 PM
OK, so the campaign is Tropic Thunder, and we're either the Tropic Rangers, the Thunder Rangers, or something to that effect.

Our transformation call can still invoke "tropic thunder."

Teallaura
07-16-2014, 01:22 PM
I vote for Thunder Rangers.

Irate Canadian
07-19-2014, 10:31 AM
So now we have three options for names: Tropic Thunder, Tribal Knights, or Thunder Rangers...

Teallaura
07-19-2014, 04:49 PM
Wait, what are we naming again?

Chaotic Void
07-19-2014, 10:43 PM
I vote for Tribal Knights as the 'Team Name'

Teallaura
07-21-2014, 07:46 AM
Um, are we doing Power Rangers or Survivor? :huh:

Chaotic Void
07-22-2014, 11:37 AM
Um, are we doing Power Rangers or Survivor? :huh:

Power Rangers. :tongue:

I'm currently working on my character, so I'm just wondering how many Edges we get to start (Team and Personal). Also, if we go with Tribal Knights, are we going with "Tribal (Color)" or "(Color) Knight" for our Heroic Name?

Yes, I am having a ball with this. :grin:

Irate Canadian
07-22-2014, 12:21 PM
Power Rangers. :tongue:

I'm currently working on my character, so I'm just wondering how many Edges we get to start (Team and Personal). Also, if we go with Tribal Knights, are we going with "Tribal (Color)" or "(Color) Knight" for our Heroic Name?

Yes, I am having a ball with this. :grin:
Tribal (Colour) and I'm still working on the number of Edges..

Irate Canadian
07-22-2014, 03:03 PM
Edges
Each person will get three Edges. The team itself gets five edges.

Cerebrum123
07-22-2014, 03:24 PM
Um, are we doing Power Rangers or Survivor? :huh:

Power Rangers on Survival Island. :yes:

Teallaura
07-24-2014, 05:38 PM
Okay, serious time.

How old are we?

What are we? A group of environmentalists? Safari hunters? Missionaries? High school kids that happen on an ancient temple that's really a hideout for advanced aliens trying to save the planet - what?

Chaotic Void
07-24-2014, 07:16 PM
Okay, serious time.

How old are we?

What are we? A group of environmentalists? Safari hunters? Missionaries? High school kids that happen on an ancient temple that's really a hideout for advanced aliens trying to save the planet - what?

Barring GM intervention, my character is a Cop who's trying to eke out a living for him and his younger sister (who he's been taking care of since their parents mysteriously vanished some time ago). :shrug:

Chaotic Void
07-29-2014, 09:00 AM
Barring GM intervention, my character is a Cop who's trying to eke out a living for him and his younger sister (who he's been taking care of since their parents mysteriously vanished some time ago). :shrug:

Hm... looking at what I had in mind, that'd be something more for a 'Yellow' Aspect. Perhaps I'll go with something else, since I'm Blue (dabba dee dabba dai).

Teallaura
07-29-2014, 09:23 AM
I'm Pink! :smug:

Still working on the career/concept part.

Spartacus
07-29-2014, 10:10 AM
Twentysomething slacker who used to be a participant in trivia game shows. Green ranger, with a sloth motif.

3/3/2/4/3 for stats.

What are the team edges going to be? I'm guessing Vehicle Defender and Group Asset robot, yes?

Irate Canadian
07-29-2014, 10:43 AM
Twentysomething slacker who used to be a participant in trivia game shows. Green ranger, with a sloth motif.

3/3/2/4/3 for stats.

What are the team edges going to be? I'm guessing Vehicle Defender and Group Asset robot, yes?
Correct.

Chaotic Void
07-29-2014, 11:30 AM
Correct.

"Basic Attack" and "Special Attack" could be ones to go for as well. Basically standard issue Equipment for any Power Rangers type team.

Spartacus
07-29-2014, 03:26 PM
According to the handbook: Basic Attack, Special Attack, Vehicle Defender, Group Asset: Finishing Attack, and Group Asset: Robot are the typical group edges for a ranger group.

Teallaura
07-29-2014, 06:05 PM
<takes notes>

Teallaura
07-30-2014, 06:51 PM
Amy Jo Hart :smug:

Now I just need to fill out the rest of her sheet... :sigh:

Spartacus
07-30-2014, 07:00 PM
My current character sheet, with two bios, depending on whether we go teenage or adult rangers:

Robert "Naps" Napoleon, AKA Green Ranger, AKA slothbutt, AKA the retirement claws

Key: tbd. Either specialty: trivia and banter or bond: side character
Flaw: lazy. Tends to put forward minimal effort; he may give up on a task if the answer doesn't come to him quickly, or otherwise be slow to respond to a call to action.

Robert Napoleon is a [twentysomething slacker and former trivia game-show contestant employed by a local bar as a bartender and MC of their weekly trivia nights/ student at the local high school with a reputation for good brains but mediocre effort that results in middling grades]. He's never really felt pressure to succeed, partly because [the prize money he's saved up, in combination with his bartending and MCing income is enough to keep him in reasonable comfort/his parents have enough money that he'll never have to worry unless he really screws things up]. Taking on the role of a Sentai ranger will help to teach him the value of discipline and responsibility.

Stats:
3/3/2/4/3
Init: 7
Res: 6
Sta: 24

Edges:
perk: wealth. He has plenty of green-- that is, liquid assets-- at his disposal
knack: trivia. While he may not have a very systematic or detailed understanding of most topics, he has a head full of random facts that allow him to either bluff or flounder his way through a problem
aaand hard to kill maybe? Seems useful.

Spartacus
07-30-2014, 10:52 PM
So it looks like we're going for the adult age group, and the setting will be Miami. I will endeavor to make as few Burn Notice references as possible... though I will certainly not be displeased if Bruce Campbell makes a cameo.

If my character does in fact end up working at a bar, that could easily be one of the game's settings.

I can narrow down the key to "specialty: trivia and banter," basically meaning I get some quantity of hero dice whenever I have a successful trivia-based insight into the Problem of the Week, or whenever I make a really bad joke related to the monster of the week. Apparently, having the trivia knack will also allow me to, in some circumstances, make a Brains roll with two extra dice to attempt to gain an insight instead of spending two karma points for my aspect power... which may in turn allow me to have more karma points later on to spend on new keys and edges in addition to giving the team hero dice as often as I succeed.

Anyway, that's me trying to figure out how to do some basic optimization.

Teallaura
07-31-2014, 07:06 AM
You're gonna get more UNCLE referenced with that name...

Spartacus
07-31-2014, 08:04 AM
You're gonna get more UNCLE referenced with that name...

You forget that our GM is even younger than I am and thus even less likely to be able to make or understand such a reference :tongue:

that said, "napoleon" was just the first last name I thought of that began with "nap"-- it could as easily be Napiwocki.

Chaotic Void
07-31-2014, 07:50 PM
How's this look?


**Character**
Name: Irving Freily
Looks: Average Build, Dark hair (Crew Cut), Blue Eyes, Blue Jeans, Blue Shirt
Connected People: Military Superior

Concept: A young Army Private who's trying to find a way to stand out in a Military Family
Aspect: Tribal Blue

Heroic Fault: Personality Flaw (Stick-up-his-rear no-nonsense mentality. Seriously, you could

build a reasonably-sized log cabin out of the thing...)
Keys: Goal (Eke out his own military legacy)

**Attributes** (00/15 To Spend)
Attack 3
Defense 3
Athletics 3
Brains 3
Spirit 3

**Derived Values**
Initiative: +6 (Attack + Brains)
Resistance: +9 (Defense + Spirit + Hard To Kill)
Stamina: 27/27 ([Defense + Athletics + Spirit] x 3)

**Edges** (0/3 Personal, 0/5 Team)
(P) Knack (Tactics)
(P) Hard to Kill
(P) Profession (Military)
(T) Basic Attack ("Lion's Claws")
(T) Special Attack ("Lion's Roar" Missile)
(T) Vehicle Defender (Lion)
(T) Group Asset: Finishing Attack
(T) Group Asset: Robot

Spartacus
07-31-2014, 10:15 PM
Because the karma cost of increasing an attribute by one point is 4 times the new score (from 2 to 3 is 12 karma; from 4 to 5 is 20; a new edge always costs 8), it can be slightly more efficient to min-max early and round out your character later (which also means you can set out a character's weaknesses through the stats, then raise them when your character has in-story development in that area). You might drop a point or two in brains, defense, or spirit to increase athleticism or attack.

I might actually do even more min-maxing before the game begins. :whistle:

Anyway, your character seems like he'll get along well with mine.

Chaotic Void
08-02-2014, 08:45 AM
Because the karma cost of increasing an attribute by one point is 4 times the new score (from 2 to 3 is 12 karma; from 4 to 5 is 20; a new edge always costs 8), it can be slightly more efficient to min-max early and round out your character later (which also means you can set out a character's weaknesses through the stats, then raise them when your character has in-story development in that area). You might drop a point or two in brains, defense, or spirit to increase athleticism or attack.

I might actually do even more min-maxing before the game begins. :whistle:

Anyway, your character seems like he'll get along well with mine.

Yeah, this system is a lot like Cinematic Unisystem in that regard. Tweaked his stats a bit. Just because :grin:


**Attributes** (00/15 To Spend)
Attack 4
Defense 2
Athletics 3
Brains 3
Spirit 3

**Derived Values**
Initiative: +7 (Attack + Brains)
Resistance: +8 (Defense + Spirit + Hard To Kill)
Stamina: 24/24 ([Defense + Athletics + Spirit] x 3)

Teallaura
08-06-2014, 04:35 PM
Um, wait, did I read the Derived Values thing wrong? Weren't there 8 extra points to be distributed? It looks like CV didn't.

Spartacus
08-06-2014, 04:39 PM
Um, wait, did I read the Derived Values thing wrong? Weren't there 8 extra points to be distributed? It looks like CV didn't.

Yeah, I was confused by that part, too, which is why I didn't add them in.

Teallaura
08-06-2014, 04:45 PM
Can I have a special power? Can I, huh, can I pluleeeeeze?!?!?!

:beg:

Teallaura
08-06-2014, 04:46 PM
Yeah, I was confused by that part, too, which is why I didn't add them in.


I thought it was pretty straight forward so i did add them in. :shrug: I can take them back out easily if we're not using them.

IC?

rogue06
08-06-2014, 05:06 PM
Can I have a special power? Can I, huh, can I pluleeeeeze?!?!?!

:beg:
You have the power to be extremely annoying and hurl cats with deadly accuracy.


Oh wait. You meant in the game.


Nevermind. Carry on.

Teallaura
08-06-2014, 05:09 PM
You have the power to be extremely annoying and hurl cats with deadly accuracy.


Oh wait. You meant in the game.


Nevermind. Carry on.

We could use a Red Ranger. Seems to me someone watching this thread is probably interested...

:grin: Wanna play, Rogue?

Teallaura
08-07-2014, 05:51 PM
:noid:

Irate Canadian
08-07-2014, 06:03 PM
I thought it was pretty straight forward so i did add them in. :shrug: I can take them back out easily if we're not using them.

IC?
No, we're using them.

Teallaura
08-07-2014, 07:18 PM
:yipee:

So, can I have a special power? Hmmm? Pleeeeeeeze?!?!

rogue06
08-07-2014, 07:22 PM
We could use a Red Ranger. Seems to me someone watching this thread is probably interested...

:grin: Wanna play, Rogue?
No desire to learn yet another game system :sigh:

Teallaura
08-08-2014, 03:20 PM
No desire to learn yet another game system :sigh:

Aww, come on... It's an easy one... :deal:

Spartacus
08-09-2014, 05:39 PM
:yipee:

So, can I have a special power? Hmmm? Pleeeeeeeze?!?!

Not the right question to ask, imo, if you actually want an answer from IC. What power do you want, and how do you plan to justify it in the game world? Those powers look super-human to me, and CV and I are playing as mere mortals.

Teallaura
08-09-2014, 06:07 PM
That's not what the book said! :tongue:

I'll pm him. :shrug:

Also, add in your extra points! :poke:

Chaotic Void
08-09-2014, 07:38 PM
Ooops... I didn't see those. :doh:

Here's the Updated Version:


**Derived Values** (0/8 to Spend)
Initiative: +9 (Attack + Brains) +2
Resistance: +12 (Defense + Spirit + Hard To Kill) +4
Stamina: 30/30 ([Defense + Athletics + Spirit] x 3) +2

Teallaura
08-10-2014, 05:25 PM
Didn't your Mommy ever tell you to use all your points? :eh:






:teeth:

Chaotic Void
08-10-2014, 08:36 PM
Didn't your Mommy ever tell you to use all your points? :eh:






:teeth:

:rasberry:

Spartacus
08-10-2014, 08:46 PM
4 in stamina, 2 in resistance, 2 in initiative.

Teallaura
08-11-2014, 01:13 PM
Name: Amy Jo Hart
Aspect: Pink
Keys: Bond, Love


Attributes:
Attack: 3
Defense: 3
Athletics: 2
Brains: 3
Spirit: 4


Derived Values:
Initiative: 8
Resistance: 10
Stamina: 30


Flaws: Dark Secret


Edges:
(T) Basic Attack
(T) Special Attack

(T) Vehicle Defender

(T) Group Asset: Finishing Attack

(T) Group Asset: Robot

(P x 3) Special Power: Special Movement - Feline Leaping (jumps like a cat)


Concept:


Amy Jo is naturally perky and highly motivated, resulting in her tendency to be an over achiever. In school she excelled at cheer leading, spirit team, majorette and similar pursuits while also holding a 4.0 GPA. She was accepted to three medical schools and is completing her dual specialty pursuit of general medicine and psychiatry.


Amy Jo was gravely injured in a car accident in her senior year and barely survived. She doesn't remember much about the accident, just that she recovered quickly but had to give up cheer leading as jumping became difficult. She considered trying again in her sophomore year of college but decided against when she found that she could now jump much higher than should be humanly possible. In secret, she worked to master her new found talent but until joining the rangers had not found a good use to put it to.

Teallaura
08-13-2014, 09:18 AM
So, when do we get this road on the show?

Irate Canadian
08-14-2014, 07:41 AM
I need to finish up the creation of the setting, creation of Tribal Red, plus some other stuff.

Teallaura
08-14-2014, 11:46 AM
:smile: Cool.

Teallaura
08-31-2014, 05:35 PM
:noid:

Irate Canadian
09-01-2014, 06:18 PM
So any idea's for villans?

Teallaura
09-01-2014, 06:30 PM
:brood: That's your job!

Spartacus
09-01-2014, 07:08 PM
CV and I gave you a bunch of ideas in the shoutbox a couple weeks back. Didn't you write them down? :innocent:

Teallaura
09-06-2014, 04:38 PM
:poke:


Come on, let's go. Get started already!

Irate Canadian
09-06-2014, 04:58 PM
:poke:


Come on, let's go. Get started already!

Er, I still need to decide on a bad guy...

Teallaura
09-06-2014, 05:15 PM
:eh:

Irate Canadian
09-18-2014, 06:48 PM
I'm planning to start within a week or so from now.... hopefully I can do it...

Teallaura
09-18-2014, 06:50 PM
Of course you can. :smile:

Irate Canadian
09-21-2014, 08:03 PM
Could everyone besides Teal add a descriptor to their Basic Attack and Special Attack. All you have to do is explain what the weapon you use for each attack is.

Spartacus
09-21-2014, 08:11 PM
Sloth Claws. Melee basic attack. Special attack is a beam that fires when I swing the claw.

Chaotic Void
09-21-2014, 08:44 PM
Basic Attack: "Lion's Fang" Combat Knife (Think a Karambit with an Energy Blade instead of a traditional metal edge; this is a 'Power Rangers' style campaign, after all).
Special Attack: "Lion's Roar" Missile (It's basically a Missile Launcher with a Lion's Head-shaped Barrel)

Irate Canadian
09-22-2014, 04:13 AM
What should the finishing weapon be called? What should the Robot be called when completely joined together?

Teallaura
09-22-2014, 08:12 AM
Weapon: Super Jungle Machete Blade

Robot: Clyde

Chaotic Void
09-22-2014, 08:17 AM
Let's call it The Maelstrom.

Teallaura
09-22-2014, 08:46 AM
Primeval Maelstrom

Chaotic Void
09-22-2014, 10:12 AM
Primeval Maelstrom

:thumb: Sounds even more epic. I like it. :thumb:

Irate Canadian
09-22-2014, 10:13 AM
Er, this is for the finisher right?

Chaotic Void
09-22-2014, 10:24 AM
Er, this is for the finisher right?

I was thinking for the name of the Robot.

Teallaura
09-22-2014, 10:38 AM
I was thinking for the name of the Robot.
:yes: Me. too.

Irate Canadian
09-22-2014, 10:53 AM
We need a name for the finisher.

Teallaura
09-22-2014, 11:07 AM
:sad: You don't like Super Jungle Machete Blade?

Chaotic Void
09-22-2014, 11:09 AM
We need a name for the finisher.

The Group Finishing attack, right?

My suggestion is "Feral Storm"

Spartacus
09-22-2014, 12:09 PM
The Group Finishing attack, right?

My suggestion is "Feral Storm"

I'd rather not use "storm" in the attack name with "primeval maelstrom" as the robot name.

... maybe Canopy Drop? Or Feral Flurry? Jungle Fever?

Teallaura
09-22-2014, 05:57 PM
How about Feral Fury?

Spartacus
09-22-2014, 05:57 PM
How about Feral Fury?

This I like.

Irate Canadian
09-22-2014, 06:36 PM
Sounds Good! Just need to work on Tribal Red and the city and we'll be ready to go!

Spartacus
09-22-2014, 07:15 PM
Updated stats:

Robert "Naps" Napiwocki

Stats:
2/3/2/5/3

Derived values:
initiative: 7+2=9
Resistance: 6+2=8
Stamina: 24+12=36

Teallaura
04-25-2015, 03:55 PM
<insert toe tapping smilie here>

Draco Dei
08-04-2015, 07:03 PM
Irate Canadian asked me if I would be willing to round out the group. I generally prefer highly tactical systems/games to one with narrative force as a driver, but this might actually be neither?

I've got a bit of an idea for the setting, but I don't want to step on any toes...

Teallaura
08-04-2015, 08:42 PM
We're not changing Feral Fury cause it took long enough to make a decision the first time. I am the Pink Ranger. Other than that I'm flexible.

Draco Dei
08-05-2015, 11:24 AM
Okay, I'm not thinking I should play in this game. Basically, every time I try to look at the rules I get filled with disgust.

However this could just be my own mood and some bad memories cropping up. So, here is what it would take: Someone would need to convince me that despite the thrust of the system this can and will be a highly tactical campaign. Something where being "a band of hotblooded heroes" will lead to a Total Party Kill or at least massive civilian casualties. This is NOT saying that there can't be hot-blooded characters, nor indeed that they can't ALL be hotblooded... just as long as they are able to restrain themselves long enough for (at least some of us) to think through the situation before going in with not only a plan, but, quite frequently, at least one contingency plan.


We're not changing Feral Fury cause it took long enough to make a decision the first time. I am the Pink Ranger. Other than that I'm flexible.
It is more of a huge twist on "How did we get here anyway?".

Basically, one of the basic questions you have to ask in this genre if you are going to have depth to it is "So what do 6 guys in bullet-proof spandex have over 1,000 guys with assault rifles, grenades*, sniper rifles, helicopter-mounted rockets and chain guys, laser guided artillery, night-vision goggles**, etc etc etc ."
*Smoke, flashbang, fragmentation, perhaps white phosphorous.
**Yes, I know we are in an urban environment... it is called cutting the power to 6+ blocks, because you totally have the authority to call up the power company and make that happen.

Now, there are several ways to handle this. I hear that the actual Power-Rangers show used "bullets don't do much to monsters", but there also could be "teleportation is faster than choppers you rappel down from and you don't have the contacts or skills to learn how to use smoke grenades and such", "The monsters have the power to cloud people's minds such that no matter how many people they might end up killing they would still remain a myth in the eyes of the police and military"...

But what if lead bullets DID kill monsters? What if, in fact, all of us, on our very first outing, used our powers to raid a military base for assault rifles?

In fact, maybe we took them off the dead guards on a fly-speck of an island who got mind-whammyed into standing their until the moment their throats were ripped out. Our mentor might have directed us to do so since this was a nuclear missile base and the BBEG (not monster of the week, BBEG, in person, first mission) was going to magically/super-technologically hack the launch console and reduce the USA to 49 states plus some glow-in-the-dark real-estate in the middle of the Pacific. With the stakes so high, our mentor decided to have us break the rules without ever having told us what the rules were in the first place.

Alternatively, maybe we just looked at our chrome-and-plastic appearing weapons and said "Are you kidding me? This looks like a little kids toy! I'mma get me a REAL weapon.".

Anyway, BBEG lies dead at our feet. Game Over You Win!

Except... that wasn't the actual case. And the last thing our mentor wanted to do was to risk breaking the firey spirits that fuel our powers, because they will be needed again. The one thing you don't ask such heroes to do is sit around on their butts for 2 to 10 years for the chance to fix a problem that, from an emotional perspective, is kinda their own fault.

Did I mention that the oldest of us was probably 16 at the time?

Fast forward several years of goofing off with our powers, rescuing cats from trees, old ladies from burning buildings, and surprisingly little crimefighting...

Well it turns out that "only The Weapons of the Heart may truly slay these evils", BBEG is back, and not only bigger, stronger, and tougher, but SMARTER. Not in terms of gadgeteering ability to build death-rays, or IQ points (although maybe those too!), but, much more telling, in as much as he seems to have spent his little cosmic time-out reading at least "The Evil Overlord's List" if not "The Art of War" by Sun Tzu.

So, we are mature but firey, recklessness has given way to the 'acting in spite of your fears' of true bravery, our closest friends and family probably know of our powers.

Some of us may even have young children...

So... use as much or as little of that as you like, regardless of if I personally end up playing.

Irate Canadian
08-05-2015, 11:29 AM
Okay, I'm not thinking I should play in this game. Basically, every time I try to look at the rules I get filled with disgust.

However this could just be my own mood and some bad memories cropping up. So, here is what it would take: Someone would need to convince me that despite the thrust of the system this can and will be a highly tactical campaign. Something where being "a band of hotblooded heroes" will lead to a Total Party Kill or at least massive civilian casualties. This is NOT saying that there can't be hot-blooded characters, nor indeed that they can't ALL be hotblooded... just as long as they are able to restrain themselves long enough for (at least some of us) to think through the situation before going in with not only a plan, but, quite frequently, at least one contingency plan.


It is more of a huge twist on "How did we get here anyway?".

Basically, one of the basic questions you have to ask in this genre if you are going to have depth to it is "So what do 6 guys in bullet-proof spandex have over 1,000 guys with assault rifles, grenades*, sniper rifles, helicopter-mounted rockets and chain guys, laser guided artillery, night-vision goggles ."
*Smoke, flashbang, fragmentation, perhaps white phosphorous.
**Yes, I know we are in an urban environment... it is called cutting the power to 6+ blocks, because you totally have the authority to call up the power company and make that happen.

Now, there are several ways to handle this. I hear that the actual Power-Rangers show used "bullets don't do much to monsters", but there also could be "teleportation is faster than choppers you rappel down from and you don't have the contacts or skills to learn how to use smoke grenades and such", "The monsters have the power to cloud people's minds such that no matter how many people they might end up killing they would still remain a myth in the eyes of the police and military"...

But what if lead bullets DID kill monsters? What if, in fact, all of us, on our very first outing, used our powers to raid a military base for assault rifles?

In fact, maybe we took them off the dead guards on a fly-speck of an island who got mind-whammyed into standing their until the moment their throats were ripped out. Our mentor might have directed us to do so since this was a nuclear missile base and the BBEG (not monster of the week, BBEG, in person, first mission) was going to magically/super-technologically hack the launch console and reduce the USA to 49 states plus some glow-in-the-dark real-estate in the middle of the Pacific. With the stakes so high, our mentor decided to have us break the rules without ever having told us what the rules were in the first place.

Alternatively, maybe we just looked at our chrome-and-plastic appearing weapons and said "Are you kidding me? This looks like a little kids toy! I'mma get me a REAL weapon.".

Anyway, BBEG lies dead at our feet. Game Over You Win!

Except... that wasn't the actual case. And the last thing our mentor wanted to do was to risk breaking the firey spirits that fuel our powers, because they will be needed again. The one thing you don't ask such heroes to do is sit around on their butts for 2 to 10 years for the chance to fix a problem that, from an emotional perspective, is kinda their own fault.

Did I mention that the oldest of us was probably 16 at the time?

Fast forward several years of goofing off with our powers, rescuing cats from trees, old ladies from burning buildings, and surprisingly little crimefighting...

Well it turns out that "only The Weapons of the Heart may truly slay these evils", BBEG is back, and not only bigger, stronger, and tougher, but SMARTER. Not in terms of gadgeteering ability to build death-rays, or IQ points (although maybe those too!), but, much more telling, in as much as he seems to have spent his little cosmic time-out reading at least "The Evil Overlord's List" if not "The Art of War" by Sun Tzu.

So, we are mature but firey, recklessness has given way to the 'acting in spite of your fears' of true bravery, our closest friends and family probably know of our powers.

Some of us may even have young children...

So... use as much or as little of that as you like, regardless of if I personally end up playing.

Eh, that sounds good for the next campaign... right now, I'm just going to go with what we have. It's up to you if you want to play or not. The Dark and Gritty version sounds like a good campaign to run when I am a more experienced GM.

Irate Canadian
08-05-2015, 11:32 AM
BTW, what tactical systems do you like?

Spartacus
08-05-2015, 11:35 AM
I expect this to be a fairly simple game run by a novice GM. All the things you say sound... interesting, but I'd rather deal with inside jokes than internal conflicts, and I prefer camp to carnage.

Draco Dei
08-05-2015, 12:21 PM
Eh, that sounds good for the next campaign... right now, I'm just going to go with what we have. It's up to you if you want to play or not.
Let's go with "not" then.

Do want to clear up a few misconceptions though...

The Dark and Gritty version sounds like a good campaign to run when I am a more experienced GM.
There is nothing necessarily "Dark" about what I've described, and "Gritty" would only be in terms of "nitty-gritty details, because 'for want of a nail, a shoe was lost, for want of a shoe...".

BTW, what tactical systems do you like?
Haven't actually played that many systems but...
In practice: Most D&D/d20 I guess? Mutants and Masterminds proved barely tolerable from that perspective. I mostly do 3.5 D&D, but wouldn't be adverse to spreading out from that. 4E is the exception. I can't stand it. 5E is probably fine at the end of the day, but my prior experiences with it and its vague similarities to 4E give me the willies.
In theory, two things help:
1.) Narrative convention has little to no mechanical force, or if it does, it encourages precise and creative application rather than reducing things to their simplest components no matter how nuanced the description of the application is. In other words, a dramatically described action should not be inherently superior or even equal to a well thought out one. I wouldn't mind if BOTH were rewarded of course...
2.) A rulebook that is hundreds of pages long, and encourages writing up MORE. More simple systems such as D&D 5E can work almost as well as the more in-depth 3.5 style stuff, but I do like the ability to expand beyond mundane tools to having a wide variety of niche magical items. Naturally, this isn't required in Sci-Fi or modern settings. I like to create my own equipment*, rather than be limited to what is in the book. Similarly for spells and such.
*Have I mentioned I have a degree in Mechanical Engineering?

A system where the same plan of action for a given character works regardless of the opposition or your allies capabilities is a bad one (which means one must keep a lid on any munchkin tendencies in D&D 3.X, especially during character creation). Being able to easily scope out your opponents is also bad, although being able to do so with thought and caution is good. In other words give me planting bugs and sneaking around to scout over a simple scrying that comes down to a roll (and can be spammed) any day.

...I hope all that serves as a starting place? I feel like I'm not explaining this very well at all...


I expect this to be a fairly simple game run by a novice GM. All the things you say sound... interesting, but I'd rather deal with inside jokes than internal conflicts, and I prefer camp to carnage.
I understand, but I want to clarify that I wasn't thinking that there would necessarily be any big internal conflicts. BBEG is back, mentor was perfectly justified in not telling us he would be back, because that WOULD have resulted in internal conflicts, which would have played hob with our powers. Now though? With the war laying before us and the first battle mere days away, if we didn't already get ambushed in an attempt at taking out one or two of us with the first stroke?

"For such a time as this was I placed upon this Earth." (paraphrasing Ester)

"Target identified, commencing strategic analysis of assets, liabilities, probable avenues of attack, relevant defensive strong-points, likely ways to feed misinformation to foe via press conferences without endangering reputation with public, how to disguise our powers to give the impression of false weaknesses and strengths...

So he's gotten smart... I haven't been exactly sitting around on my butt either. I play 3-D chess blindfolded and have the locations of key points of the islands memorized from my work with emergency services. I have contingency plans for everything from volcanic eruption, naval invasion by the Chinese, hundreds of types of terrorist attacks, and six archetypical epidemic outbreak scenarios.

GAME ON!"

Scorching Wizard
08-05-2015, 01:08 PM
Someone would need to convince me that despite the thrust of the system this can and will be a highly tactical campaign. Something where being "a band of hotblooded heroes" will lead to a Total Party Kill or at least massive civilian casualties. This is NOT saying that there can't be hot-blooded characters, nor indeed that they can't ALL be hotblooded... just as long as they are able to restrain themselves long enough for (at least some of us) to think through the situation before going in with not only a plan, but, quite frequently, at least one contingency plan.

The big problem with this, is that a highly tactical game requires the persons playing the characters to actually come up with the ideas. Most of us are not personally trained in warfare and tactics. It is our CHARACTERS that are. Thus while I personally can't come up with a specific tactical plan with three contingencies, my character can with a statement of objectives to the DM and a d20 roll.

Teallaura
08-05-2015, 01:20 PM
I go a little both ways. There are times I want to use detail in role playing and have no problem with thinking out the overall strategy and detailed tactics. But sometimes you just want Superman to pick up the building and be done about it, physics be darned. After all, we aren't in a real world scenario to begin with, even when we emulate the real world.

For this world, I'd rather not do the 'how many rounds do you have left and who is point?" kind of thing. We're Power Rangers - we do slapstick karate and silly poses before fighting even dumber villains. Someone has to keep the world safe from Rita Replusa and let's face it, Sgt. Rock would end up taking out half a town just dealing with one of her lower class henchmen.

Teallaura
08-05-2015, 01:22 PM
Let's go with "not" then.

Do want to clear up a few misconceptions though...

There is nothing necessarily "Dark" about what I've described, and "Gritty" would only be in terms of "nitty-gritty details, because 'for want of a nail, a shoe was lost, for want of a shoe...".

Haven't actually played that many systems but...
In practice: Most D&D/d20 I guess? Mutants and Masterminds proved barely tolerable from that perspective. I mostly do 3.5 D&D, but wouldn't be adverse to spreading out from that. 4E is the exception. I can't stand it. 5E is probably fine at the end of the day, but my prior experiences with it and its vague similarities to 4E give me the willies.
In theory, two things help:
1.) Narrative convention has little to no mechanical force, or if it does, it encourages precise and creative application rather than reducing things to their simplest components no matter how nuanced the description of the application is. In other words, a dramatically described action should not be inherently superior or even equal to a well thought out one. I wouldn't mind if BOTH were rewarded of course...
2.) A rulebook that is hundreds of pages long, and encourages writing up MORE. More simple systems such as D&D 5E can work almost as well as the more in-depth 3.5 style stuff, but I do like the ability to expand beyond mundane tools to having a wide variety of niche magical items. Naturally, this isn't required in Sci-Fi or modern settings. I like to create my own equipment*, rather than be limited to what is in the book. Similarly for spells and such.
*Have I mentioned I have a degree in Mechanical Engineering?

A system where the same plan of action for a given character works regardless of the opposition or your allies capabilities is a bad one (which means one must keep a lid on any munchkin tendencies in D&D 3.X, especially during character creation). Being able to easily scope out your opponents is also bad, although being able to do so with thought and caution is good. In other words give me planting bugs and sneaking around to scout over a simple scrying that comes down to a roll (and can be spammed) any day.

...I hope all that serves as a starting place? I feel like I'm not explaining this very well at all...


I understand, but I want to clarify that I wasn't thinking that there would necessarily be any big internal conflicts. BBEG is back, mentor was perfectly justified in not telling us he would be back, because that WOULD have resulted in internal conflicts, which would have played hob with our powers. Now though? With the war laying before us and the first battle mere days away, if we didn't already get ambushed in an attempt at taking out one or two of us with the first stroke?

"For such a time as this was I placed upon this Earth." (paraphrasing Ester)

"Target identified, commencing strategic analysis of assets, liabilities, probable avenues of attack, relevant defensive strong-points, likely ways to feed misinformation to foe via press conferences without endangering reputation with public, how to disguise our powers to give the impression of false weaknesses and strengths...

So he's gotten smart... I haven't been exactly sitting around on my butt either. I play 3-D chess blindfolded and have the locations of key points of the islands memorized from my work with emergency services. I have contingency plans for everything from volcanic eruption, naval invasion by the Chinese, hundreds of types of terrorist attacks, and six archetypical epidemic outbreak scenarios.

GAME ON!"

There's a middle ground - I get that.

Spartacus
08-05-2015, 07:44 PM
I go a little both ways. There are times I want to use detail in role playing and have no problem with thinking out the overall strategy and detailed tactics. But sometimes you just want Superman to pick up the building and be done about it, physics be darned. After all, we aren't in a real world scenario to begin with, even when we emulate the real world.

For this world, I'd rather not do the 'how many rounds do you have left and who is point?" kind of thing. We're Power Rangers - we do slapstick karate and silly poses before fighting even dumber villains. Someone has to keep the world safe from Rita Replusa and let's face it, Sgt. Rock would end up taking out half a town just dealing with one of her lower class henchmen.

Yeah, we only take out half the town when we have to use our giant mecha to fight mid-level minions that have super-sized themselves.

Teallaura
08-05-2015, 07:51 PM
Yeah, we only take out half the town when we have to use our giant mecha to fight mid-level minions that have super-sized themselves.

No, silly. Our giant mecha only gets thrown once into an abandoned building outside of the town that was to be torn down anyway.

We even unwittingly save the comic relief antagonists in the process.

Irate Canadian
08-06-2015, 12:59 PM
Once I get character sheets from JP and SW, we can start the game!

:grin:

JardinPrayer
08-06-2015, 01:06 PM
Tribal Yellow reporting for duty, albeit with trepidation. Gimme a sec...I'll take a stab at my first character sheet in the next post. It won't be complete, cuz I'm still understanding the team stuff.

Irate Canadian
08-06-2015, 01:08 PM
Tribal Yellow reporting for duty, albeit with trepidation. Gimme a sec...I'll take a stab at my first character sheet in the next post. It won't be complete, cuz I'm still understanding the team stuff.

yay!

JardinPrayer
08-06-2015, 01:23 PM
Name: Silvia Suzhou
Concept: Earth Mother with vast knowledge of plants and a strong desire to heal and protect the good.
Gender: Female
Aspect: Tribal Yellow
Keys: Cause (heal & protect good); Specialty (master herbalist, hypnotist & archer)

Fault: Blindness. Difficulty seeing the big picture, laser-focused on the task at hand; vulnerable to attack because she doesn't perceive it when pursuing her cause.

Attributes:

Attack: 4
Defense: 2
Athletics: 2
Brains: 3
Spirit: 4

Secondary Values:

Initative: 9
Resistance: 10
Stamina: 26

Edges:

TEAM:

Basic Attack: Herbal Potion-Tipped Arrows
Special Attack: Hypnosis (Post-Hypnotic Suggestion)
Vehicle Defender
Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:
Knack (hypnotism, archery, herbal potions)
Property (underground cave system hidden deep in the forest)
Profession (Herbal Medic)


Profile:

Silvia has always lived in the forest as a loner. Her most trusted companions are plants. She considers them allies and friends. She lives in a fast network of underground caves hidden deep in the forest, where she has an herbal lab. She keeps her long, grey hair in a large bun at the top of her head, fastened with a special clasp which serves as a transmitter for her hypotic thought waves. She wears a simple natural fiber dress with a vine belt and her quiver of arrows strapped to her back. Deeply-ingrained in her character is a desire to heal and protect any living thing she perceives as "good." This means unhesitatingly doing away with any threat to that process. Her herb-tipped arrows carry potions which can paralyze, confuse, knock-out any threat. She never...ever...misses her target. Silvia doesn't work well in a group, but the greater mission has invoked her sense of cause. So, she has opened her cave network to the Rangers and relies on them to cover her as she does what she does best.

Irate Canadian
08-06-2015, 01:32 PM
Name: Silvia Suzhou
Concept: Earth Mother with vast knowledge of plants and a strong desire to heal and protect the good.
Gender: Female
Aspect: Tribal Yellow
Keys: Cause (heal & protect good); Specialty (master herbalist, hypnotist & archer)

Fault: Blindness. Difficulty seeing the big picture, laser-focused on the task at hand; vulnerable to attack because she doesn't perceive it when pursuing her cause.

Attributes:

Attack: 4
Defense: 2
Athletics: 2
Brains: 3
Spirit: 4

Secondary Values:

Initative: 9
Resistance: 10
Stamina: 26

Edges:

TEAM:

Basic Attack
Special Attack
Vehicle Defender
Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:
Knack (hypnotism, archery, herbal potions)
Property (underground cave system hidden deep in the forest)
Profession (Herbal Medic)


Profile:

Looks pretty good so far.. but let me make sure you've not left anything off.

JardinPrayer
08-06-2015, 01:32 PM
How did I do? Do I get the basic concept?

JardinPrayer
08-06-2015, 01:33 PM
I edited it to add a profile.

Irate Canadian
08-06-2015, 01:35 PM
Name: Silvia Suzhou
Concept: Earth Mother with vast knowledge of plants and a strong desire to heal and protect the good.
Gender: Female
Aspect: Tribal Yellow
Keys: Cause (heal & protect good); Specialty (master herbalist, hypnotist & archer)

Fault: Blindness. Difficulty seeing the big picture, laser-focused on the task at hand; vulnerable to attack because she doesn't perceive it when pursuing her cause.

Attributes:

Attack: 4
Defense: 2
Athletics: 2
Brains: 3
Spirit: 4

Secondary Values:

Initative: 9
Resistance: 10
Stamina: 26

Edges:

TEAM:

Basic Attack
Special Attack
Vehicle Defender
Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:
Knack (hypnotism, archery, herbal potions)
Property (underground cave system hidden deep in the forest)
Profession (Herbal Medic)


Profile:

Silvia has always lived in the forest as a loner. Her most trusted companions are plants. She considers them allies and friends. She lives in a fast network of underground caves hidden deep in the forest, where she has an herbal lab. She keeps her long, grey hair in a large bun at the top of her head, fastened with a special clasp which serves as a transmitter for her hypotic thought waves. She wears a simple natural fiber dress with a vine belt and her quiver of arrows strapped to her back. Deeply-ingrained in her character is a desire to heal and protect any living thing she perceives as "good." This means unhesitatingly doing away with any threat to that process. Her herb-tipped arrows carry potions which can paralyze, confuse, knock-out any threat. She never...ever...misses her target. Silvia doesn't work well in a group, but the greater mission has invoked her sense of cause. So, she has opened her cave network to the Rangers and relies on them to cover her as she does what she does best.
Besides one of your key's having to be Bond, not much else seems off from a first glance.

Irate Canadian
08-06-2015, 01:36 PM
How did I do? Do I get the basic concept?

Extremely well for someone who is new to RPG's in general. You are better then when I started off.

Irate Canadian
08-06-2015, 01:41 PM
Name: Silvia Suzhou
Concept: Earth Mother with vast knowledge of plants and a strong desire to heal and protect the good.
Gender: Female
Aspect: Tribal Yellow
Keys: Cause (heal & protect good); Specialty (master herbalist, hypnotist & archer)

Fault: Blindness. Difficulty seeing the big picture, laser-focused on the task at hand; vulnerable to attack because she doesn't perceive it when pursuing her cause.

Attributes:

Attack: 4
Defense: 2
Athletics: 2
Brains: 3
Spirit: 4

Secondary Values:

Initative: 9
Resistance: 10
Stamina: 26

Edges:

TEAM:

Basic Attack
Special Attack
Vehicle Defender
Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:
Knack (hypnotism, archery, herbal potions)
Property (underground cave system hidden deep in the forest)
Profession (Herbal Medic)


Profile:

Silvia has always lived in the forest as a loner. Her most trusted companions are plants. She considers them allies and friends. She lives in a fast network of underground caves hidden deep in the forest, where she has an herbal lab. She keeps her long, grey hair in a large bun at the top of her head, fastened with a special clasp which serves as a transmitter for her hypotic thought waves. She wears a simple natural fiber dress with a vine belt and her quiver of arrows strapped to her back. Deeply-ingrained in her character is a desire to heal and protect any living thing she perceives as "good." This means unhesitatingly doing away with any threat to that process. Her herb-tipped arrows carry potions which can paralyze, confuse, knock-out any threat. She never...ever...misses her target. Silvia doesn't work well in a group, but the greater mission has invoked her sense of cause. So, she has opened her cave network to the Rangers and relies on them to cover her as she does what she does best.

Could you just add how you placed each level of points into your secondary value? That's pretty much all I need to be added right now.

Irate Canadian
08-06-2015, 01:42 PM
And at last, we have Tribal Red's character sheet coming in soon... as soon as SW comes back.

JardinPrayer
08-06-2015, 01:43 PM
Besides one of your key's having to be Bond, not much else seems off from a first glance.

Oh, it has to be bond? She's a loner, but bonds with anyone or anything she perceives as "good," so I don't know if that works. How would I have to change the character for that to fit? Replace Cause with Bond and she'd get points for anyone she tries to heal or rescue? Or does she have to bond with someone specific?


Also, I gave her a hair clasp that facilitates hypnosis and herbal potions for her arrow tips. Do these need to be counted as special powers or something?

JardinPrayer
08-06-2015, 01:46 PM
Could you just add how you placed each level of points into your secondary value? That's pretty much all I need to be added right now.

I just followed the instructions in the book and added
2
4
2

for the extra 8 points.

JardinPrayer
08-06-2015, 01:48 PM
Are you going to post final, complete character sheets for everyone? With all the edits here, I'm hoping to have something concise to print out to refer to as we play.

Irate Canadian
08-06-2015, 01:49 PM
Oh, it has to be bond? She's a loner, but bonds with anyone or anything she perceives as "good," so I don't know if that works. How would I have to change the character for that to fit? Replace Cause with Bond and she'd get points for anyone she tries to heal or rescue? Or does she have to bond with someone specific?


Also, I gave her a hair clasp that facilitates hypnosis and herbal potions for her arrow tips. Do these need to be counted as special powers or something?
On second thought, I think I will allow that key to be there because of the way the character is written. Rule of Fun comes into play here.

For the Hair Clasp, I think you could place it in without second thought. The hypnosis could be your special attack, and the herbal potion arrows are your basic attack.

Irate Canadian
08-06-2015, 01:49 PM
Are you going to post final, complete character sheets for everyone? With all the edits here, I'm hoping to have something concise to print out to refer to as we play.

Yes.

Irate Canadian
08-06-2015, 01:50 PM
I just followed the instructions in the book and added
2
4
2

for the extra 8 points.
Thank you.

JardinPrayer
08-06-2015, 01:54 PM
On second thought, I think I will allow that key to be there because of the way the character is written. Rule of Fun comes into play here.

:joy: Suits her much better. :joy:


For the Hair Clasp, I think you could place it in without second thought. The hypnosis could be your special attack, and the herbal potion arrows are your basic attack.

Added those to my sheet.

Teallaura
08-06-2015, 05:22 PM
Extremely well for someone who is new to RPG's in general. You are better then when I started off.

Yeah, that! :yes:

Scorching Wizard
08-07-2015, 08:59 AM
Once I get character sheets from JP and SW, we can start the game!

:grin:

I am planning to read the book and make my first draft this weekend. All I know for now is that I will probably be red.

Irate Canadian
08-07-2015, 10:00 AM
I am planning to read the book and make my first draft this weekend. All I know for now is that I will probably be red.
yay!

Spartacus
08-07-2015, 10:10 AM
So what are some jungle/tropical animals for the newcomers? We already have a lion (CV), a panther/leopard (I think that's what Teal's is), and a sloth (me).

Crocodile? Monkey? Poison frog? Capybara?

JardinPrayer
08-07-2015, 12:24 PM
I'm not sure what we need animals for yet, but can I be a Chameleon?

Irate Canadian
08-07-2015, 12:28 PM
I'm not sure what we need animals for yet, but can I be a Chameleon?
You get a robot animal, that becomes a huge robot fighter. And yes, you can be a chameleon.

Teallaura
08-07-2015, 03:42 PM
So what are some jungle/tropical animals for the newcomers? We already have a lion (CV), a panther/leopard (I think that's what Teal's is), and a sloth (me).

Crocodile? Monkey? Poison frog? Capybara?


Red should be the capybara... :hehe:

Scorching Wizard
08-08-2015, 07:47 AM
I am planning to read the book and make my first draft this weekend. All I know for now is that I will probably be red.

The character that I made is completely different from the character that I was initially thinking of. Earlier this week, I thought the Red was the paladin figure. The enthusiatic kid is completely different.

Name: Eddie Pfiffer, aka "Raybo"
Concept: All round entertainer who believes that a joke/song/magic trick is always appropriate
Gender: Male
Aspect: Blazing Red
Keys: Belief (Entertainment gives meaning and satisfaction to everyone. It will diffuse any situation, be needed at any time.)
Bond (Respected Mentor, Mootie. Famous entertainer. Well known for stopping a war by getting leaders into fellowship by masterfully poking fun at their differences and getting them to resolve the situation peacefully.)

Fault: Blindness. Doesn't realize that jokes can be offensive or unacceptable at times. Believes that humor will always work.

Attributes:
Attack: 1
Defense: 3
Athletics: 2
Brains: 4
Spirit: 5

Secondary Values:
Initiative: 8 (5+ 3 of 8 extra pts)
Resistance: 11 (8 + 3 of 8 extra pts)
Stamina: 36 (30+ 2(x3) of 8 extra pts)

Edges:
TEAM:
Basic Attack - Cutting Joke. Can make spontaneous joke/pantomimes (if different language) that stuns and damages an opponent. Can be a cutting remark on their clothes, manner of walking, or anything known or observed about the person.
Special Attack: Shattering Scream. Raybo can modulate his voice to shatter objects or bones.
Vehicle Defender: A van named "Pogo". It is filled with Raybo's magician equipment and props. The van is also equipped to disgorge smoke, oil slicks, and small animal swarms (typically birds (can swarm around to confuse or harass) or mice (to chew things to pieces). Raybo thinks that's a real hoot. Pogo is also equipped with loud speakers. These have been modified to handle Raybo's shattering scream.

Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:

Profile: From his earliest memories, Eddie has always sought to entertain others. He was always the class clown and lead singer at school. Later he developed manual dexterity for his magician performing. He's become exceptional at sleight of hand, escape artistry, mentalism, and illusion. One of his running gags is to take things from people while trying to help them "find" it.

Looks: He wears bright red clothing with sparkly accents for his stage presence. His hair is dyed purple and kept long. His body is slim. He looks a bit nerdy like a strong breeze will knock him over. He uses his highly spirited willpower and brains to best people, not brawn.

Connected people: Raybo has a successful career. His network includes agent (and best friend), publicist, stage crew, writers (both song and joke), construction crew (for magician sets), sound engineer, and tax specialist.

Base of Operations: None. Eddie is always on the move, going where the gig is. He keeps a favorite sleeping bag in Pogo. He makes good money, but never makes time to spend it. His work is his life.

Scorching Wizard
08-08-2015, 07:56 AM
My animal is most likely the otter, the playful animal. I could also go with the raccoon or chimpanzee as tricksters.

Teallaura
08-08-2015, 10:58 AM
Meerkat

Scorching Wizard
08-09-2015, 12:10 AM
Random thoughts:

Cutting Joke is also known as Rapier Wit.

I don't think meerkats are as playful as otters.

I didn't see anything in the rule book that mentioned why special attack wouldn't be used as often as basic attack.

I might have problems with Irving. The guy doesn't look to have a humorous bone in his body.

Teallaura
08-09-2015, 12:22 AM
1) :brood:

2) Otters aren't jungle critters. :shrug:

3) I don't remember seeing that either.

4) Well duh. You two are in charge of party dramatic tension.

Scorching Wizard
08-10-2015, 11:38 AM
Hello? Irate Canadian? Are you there?

All the character sheets are in. Let's not wait another 12 months to get this going.

JardinPrayer
08-10-2015, 12:01 PM
I want to make a visual of my character, but can't draw. Is there a good online free generator?

Spartacus
08-10-2015, 12:11 PM
Well duh. You two are in charge of party dramatic tension.

Aww, but I wanted to be in charge of party dramatic tension :frown:

Teallaura
08-10-2015, 12:32 PM
You are in charge of party sardonic wit.

Irate Canadian
08-10-2015, 02:07 PM
The character that I made is completely different from the character that I was initially thinking of. Earlier this week, I thought the Red was the paladin figure. The enthusiatic kid is completely different.

Name: Eddie Pfiffer, aka "Raybo"
Concept: All round entertainer who believes that a joke/song/magic trick is always appropriate
Gender: Male
Aspect: Blazing Red
Keys: Belief (Entertainment gives meaning and satisfaction to everyone. It will diffuse any situation, be needed at any time.)
Bond (Respected Mentor, Mootie. Famous entertainer. Well known for stopping a war by getting leaders into fellowship by masterfully poking fun at their differences and getting them to resolve the situation peacefully.)

Fault: Blindness. Doesn't realize that jokes can be offensive or unacceptable at times. Believes that humor will always work.

Attributes:
Attack: 1
Defense: 3
Athletics: 2
Brains: 4
Spirit: 5

Secondary Values:
Initiative: 8 (5+ 3 of 8 extra pts)
Resistance: 11 (8 + 3 of 8 extra pts)
Stamina: 36 (30+ 2(x3) of 8 extra pts)

Edges:
TEAM:
Basic Attack - Cutting Joke. Can make spontaneous joke/pantomimes (if different language) that stuns and damages an opponent. Can be a cutting remark on their clothes, manner of walking, or anything known or observed about the person.
Special Attack: Shattering Scream. Raybo can modulate his voice to shatter objects or bones.
Vehicle Defender: A van named "Pogo". It is filled with Raybo's magician equipment and props. The van is also equipped to disgorge smoke, oil slicks, and small animal swarms (typically birds (can swarm around to confuse or harass) or mice (to chew things to pieces). Raybo thinks that's a real hoot. Pogo is also equipped with loud speakers. These have been modified to handle Raybo's shattering scream.

Group Asset: Finishing Attack
Group Asset: Robot.

PERSONAL:

Profile: From his earliest memories, Eddie has always sought to entertain others. He was always the class clown and lead singer at school. Later he developed manual dexterity for his magician performing. He's become exceptional at sleight of hand, escape artistry, mentalism, and illusion. One of his running gags is to take things from people while trying to help them "find" it.

Looks: He wears bright red clothing with sparkly accents for his stage presence. His hair is dyed purple and kept long. His body is slim. He looks a bit nerdy like a strong breeze will knock him over. He uses his highly spirited willpower and brains to best people, not brawn.

Connected people: Raybo has a successful career. His network includes agent (and best friend), publicist, stage crew, writers (both song and joke), construction crew (for magician sets), sound engineer, and tax specialist.

Base of Operations: None. Eddie is always on the move, going where the gig is. He keeps a favorite sleeping bag in Pogo. He makes good money, but never makes time to spend it. His work is his life.
2 Things:

One: Your Defender is a animal, not an actual vehicle.
Two: Could you edit your basic attack so that it uses a physical device to channel its energy through? Just imagine, you are talking to the boss, and then he's beaten by someone talking to him. I would suggest a microphone or a megaphone.

Scorching Wizard
08-10-2015, 02:31 PM
2 Things:

One: Your Defender is a animal, not an actual vehicle.
Two: Could you edit your basic attack so that it uses a physical device to channel its energy through? Just imagine, you are talking to the boss, and then he's beaten by someone talking to him. I would suggest a microphone or a megaphone.

The way I read the vehicle defender is that they all combine together to form a big robot. I can't imagine small animals combining together to become a supersize robotic animal.

Oh well. I'll go with the chimpanzee. We can keep the name, Pogo for it.

For my basic attack, I want the weirding module as used in the movie Dune. https://sp.yimg.com/ib/th?id=JN.VNOe4aosuFtFuMmQM55k1g&pid=15.1&P=0

It attaches to the throat and is used to make a sonic attack. That would tie in to both my rapier wit and shattering scream.

Chaotic Void
08-10-2015, 02:34 PM
I might have problems with Irving. The guy doesn't look to have a humorous bone in his body.

Yeah, there's a reason why he hasn't mentioned his Middle name to Anyone... especially around you. :shifty:

Scorching Wizard
08-10-2015, 02:43 PM
Hey Irving! You know some cause happiness wherever they go, but you only cause happiness when you go.

Teallaura
08-10-2015, 04:51 PM
Are we there yet?

Chaotic Void
08-10-2015, 05:17 PM
Hey Irving! You know some cause happiness wherever they go, but you only cause happiness when you go.

Bah... if you're done clowning around, we've got a job to do.

Spartacus
08-10-2015, 05:37 PM
I think my robot will have to form one of the legs of the robot so that we can make "my foot's asleep" jokes :zzz:

Irate Canadian
08-10-2015, 09:00 PM
The way I read the vehicle defender is that they all combine together to form a big robot. I can't imagine small animals combining together to become a supersize robotic animal.

Oh well. I'll go with the chimpanzee. We can keep the name, Pogo for it.

For my basic attack, I want the weirding module as used in the movie Dune. https://sp.yimg.com/ib/th?id=JN.VNOe4aosuFtFuMmQM55k1g&pid=15.1&P=0

It attaches to the throat and is used to make a sonic attack. That would tie in to both my rapier wit and shattering scream.

This would be an example of how the megazord would work. https://www.youtube.com/watch?v=DDr4Yz0z-fY

The Defender would be the T-Rex or any of the other animals shown on the combination.

Scorching Wizard
08-13-2015, 09:16 AM
So I watched a Power Rangers episode for the first time ever on Youtube last night. I see what the rules mean when it says "be ridiculous with conviction".

When do you think you'll be starting IC?

JardinPrayer
08-13-2015, 09:18 AM
If we don't start soon, I'm going to lose interest.

Spartacus
08-13-2015, 09:23 AM
If we don't start soon, I'm going to lose interest.

The rest of us have been waiting around for about a year now :shrug:

Teallaura
08-13-2015, 11:08 AM
:poke:

Okay, IC, let's get this party started. You don't need to be perfectly ready. We're gonna mess up your plans at least once anyway. Just jump on in. It can't be that bad.

Irate Canadian
08-13-2015, 12:29 PM
I'll start it up sometime in Aug 18-20. I just have a couple of personal things to finish up before I can devote time to the game.

Teallaura
08-13-2015, 02:20 PM
:yipee:

We're holding you to that!

JardinPrayer
08-14-2015, 05:36 AM
Guess that means I have to read the whole book now. I didn't make it past character creation. I still don't get the robot animals or much about game play. I'll get to that this weekend, prolly.

Scorching Wizard
08-14-2015, 07:55 AM
I'll start it up sometime in Aug 18-20.

2015?

Teallaura
08-14-2015, 04:17 PM
Watch an episode of Power Rangers, JP. It's quicker and more informative. :teeth:

I'm the Pink Ranger!!! :woohoo: