Announcement

Collapse
No announcement yet.

Game Thread: Gossamer Gulch, A Fairy Tail

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Game Thread: Gossamer Gulch, A Fairy Tail

    Once upon a time in a faraway kingdom of Gossamer a beautiful princess (is there another kind?) lived in a magnificent (what else?) castle with her Mother the Queen and her Father the King. Gossamer was a small but happy kingdom. Surrounded by mountains to the west and the ocean to the east, as well as being well and wisely ruled, Gossamer had enjoyed peace for many, many years.

    The time came for the princess to be betrothed. No small matter, since Gossamer's continued peace and happiness depended on how well she would be ruled. Word was sent far and wide that there would be three traditional contests for the princess' hand: one of strength, one of wisdom and one of temperament. many princes, nobles and even commoners came to take the three tests, but two years passed and no one had passed all three tests.

    One day, while Esmeralda, the beautiful princess, and Myrna, her governess, were weaving a messenger came and requested the princess come to the royal court. Myrna made sure Esmeralda was dressed in her finest court clothes and hurried the princess to her parent's court. There Esmeralda saw a handsome young prince with a fine entourage. He was dressed all in blue and gold, but she did not recognize his livery.

    Her royal father introduced the handsome prince as Reginald Ducane, prince of Chlug Remassog. He had passed the test of strength, managing to lift a dragon's head and retrieve a golden cloth from beneath (in those days, dragons and men were friends). He had passed the test of wisdom, choosing correctly which unicorn was telling the truth and which was lying about the contents of the chests they protected and retrieving the sapphire from the chest. Now, he had only to face the test of temperament. Since no one else had passed two tests thus far, their Majesties had decided it would be good to have the princess present for the final test.

    With Myrna by her side, Esmeralda took her seat, troubled by something she couldn't place her finger on. She watched as the young prince was given two screaming children and told to retrieve the silver chalice the children had hidden. One child complained of being too hot; the other too cold. The Prince wrapped the cold child in his own cloak and fanned the hot child with his own hat. Then they were tired and not tired; the prince dealt patiently with each child. But the more he cared for them, the more demanding and irritable they became and he got no closer to the silver chalice.

    The Prince kept his patience all through the day, dealing amiably with the bratty kids (let's call a spade a spade here, shall we?). But as evening started to fall, his patience became strained and his face darkened. One child wanted to play tag and the other wanted to play chess. As patiently as he could manage he set up the chess board for the one and began to chase the other.

    But as darkness fell across the grand hall and the servants began to light the candles, something finally occurred to Esmeralda. Quickly, she leapt into the arena and scooped up the child playing chess. She handed the child to Myrna and grabbed the running child as it went by. She handed this child to Myrna as well and turned to face the now angry Prince.

    "Chlug Remassog, you say?" Esmeralda asked sweetly.

    The Prince bowed graciously, "Indeed, my lady."

    "Surely you've misspoken, my lord. Didn't you mean the Land of the Inversions?"

    Realizing his disguise had been seen through, the Prince transformed into a huge troll and howled. "Think you've won, do you little miss? In three days time you will disappear from this land and none save true love will find you again!"

    With that, the troll disappeared in a puff of black smoke.

    Quite predictably, despite all precautions, the Princess did disappear three days later, along with her governess. A huge reward has been offered to whomever can return her safely. The first clue is in that long winded post above - we already know you're gonna go, so it's now up to you to figure out where to look first and get going! Time's a wasting!

    Actions?


    (You already know each other. You are at the castle and trying to wake back up from the boring story the herald just told.)
    Last edited by Teallaura; 08-30-2014, 10:49 AM.
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

    "Forgiveness is the way of love." Gary Chapman

    My Personal Blog

    My Novella blog (Current Novella Begins on 7/25/14)

    Quill Sword

  • #2
    Where is this "Land of the Inversions"?
    Enter the Church and wash away your sins. For here there is a hospital and not a court of law. Do not be ashamed to enter the Church; be ashamed when you sin, but not when you repent. – St. John Chrysostom

    Veritas vos Liberabit<>< Learn Greek <>< Look here for an Orthodox Church in America<><Ancient Faith Radio
    sigpic
    I recommend you do not try too hard and ...research as little as possible. Such weighty things give me a headache. - Shunyadragon, Baha'i apologist

    Comment


    • #3
      "On the opposite side of the planet from Gossamer Gulch." The nice herald informs you.
      "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

      "Forgiveness is the way of love." Gary Chapman

      My Personal Blog

      My Novella blog (Current Novella Begins on 7/25/14)

      Quill Sword

      Comment


      • #4
        [This looks like a job for... BARDIC KNOWLEDGE!!!

        once I get my character sheet in order ]
        Don't call it a comeback. It's a riposte.

        Comment


        • #5
          []
          "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

          "Forgiveness is the way of love." Gary Chapman

          My Personal Blog

          My Novella blog (Current Novella Begins on 7/25/14)

          Quill Sword

          Comment


          • #6
            Gades thinks to himself for a moment. Hm... this could very easily fund my travels and prove my worth as a mercenary

            "Do you know how the princess disappeared? And is there any known means of getting to the Land of the Inversions? And speaking of said land... why would they steal the princess in the first place?"

            [ETA: Also, Rogue... You playing? If not, ]
            Have You Touched Grass Today? If Not, Please Do.

            Comment


            • #7
              Alas, we do not know. Her Highness was at the spindle with her governess. Her handmaid stepped out but for a moment and they were gone when she returned.

              When Gades asks the next, most logical question (anyone can have a good day and let's not take forever here ) the herald points to a high tower on the corner of the main building of the castle. The spinning wheel is inexplicably kept in the top of that tower (it's a fairy tale - work with me!) and there is only one staircase up or down. They didn't pass the footmen or the maid coming out and no smears were found at the base (I did mention it's a TALL tower, right?).

              [We'll wait on Mr Bardic Knowledge before answering the rest. ]
              "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

              "Forgiveness is the way of love." Gary Chapman

              My Personal Blog

              My Novella blog (Current Novella Begins on 7/25/14)

              Quill Sword

              Comment


              • #8
                [15 on the die, plus 8 gives us 23.

                If I'd thought about it more, I'd have put enough ranks in History to get the synergy bonus, but I kinda just picked a few skills and figured leveling up would help me even out the build.]
                Don't call it a comeback. It's a riposte.

                Comment


                • #9
                  [It's plenty for this.]

                  Siri stops and thinks for a second. the land of Inversions is known for being the opposite of whatever it is compared to or physically opposite of. Since Gossamer, the good kingdom is physically on the opposite side of the planet, Inversions is known to be evil. Its inhabitants bring that trait with them - they will almost always do something to the opposite of what it should be, thereby revealing themselves even in disguise.

                  Getting to Inversions is easier said than done - the journey requires months and at least two ships (no canal).

                  The why is easy enough - marry the Princess and you're king of Gossamer - wait, there's a catch, isn't there? Oh yeah, has to pass those pesky tests and be accepted by the people... wait, what good would marrying her do now? Ransom, perhaps? Why bother, Inversions ain't broke and there are plenty of closer kingdoms to raid. Gossamer isn't that wealthy, anyhow.

                  Siri recalls a little tidbit from long ago Geography class - Gossamer is the fabled home of Gossamer Gulch, the place where all the magical dream creatures are said to live. Maybe it's Gossamer Gulch, not just Gossamer that they want. They might be desperate enough to try kidnapping the princess - if they believe that dream creature fairy tale, that is...
                  "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

                  "Forgiveness is the way of love." Gary Chapman

                  My Personal Blog

                  My Novella blog (Current Novella Begins on 7/25/14)

                  Quill Sword

                  Comment


                  • #10
                    Gades decides to check out the tower. "You two coming along?"
                    Have You Touched Grass Today? If Not, Please Do.

                    Comment


                    • #11
                      [I'm not nearly familiar enough with Apple stuff to make Siri as referential as I'd like. I don't even have an iPhone ]

                      Siri nods. "No better place to start."
                      Don't call it a comeback. It's a riposte.

                      Comment


                      • #12
                        [ O-kay...]

                        After a good bit of grumbling and being passed off to three different footmen, one of them finally draws the short straw and leads you to the tower.

                        An hour later, the exhausted footman lets you in the spinning wheel chamber. It is a big round room with three windows and ten spinning wheels. One of the wheels still has a skein on it. A niddy noddy is lying beside the wheel, next to the chair the spinner must have been sitting in. On a second chair a distaff is propped as if the person loading it had just stepped away.

                        Looking out the windows you are very glad you don't suffer from vertigo. Nothing human and very few things that aren't human and can't fly could survive the fall from any of them. Careful scanning reveals no greasy smears where they should be if the princess and her governess had inexplicably taken up tower diving. The castle's more conventional defensive towers are well positioned - something would have had a difficult time flying in unseen. Flying out with a screaming hostage, not gonna happen.

                        Actions?


                        [No, I'm NOT explaining the equipment - Google works just fine. FYI: No, it isn't significant.]
                        "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

                        "Forgiveness is the way of love." Gary Chapman

                        My Personal Blog

                        My Novella blog (Current Novella Begins on 7/25/14)

                        Quill Sword

                        Comment


                        • #13
                          Siri gives the nice man a 5 sp tip and casts Detect Magic before scanning the room.
                          Don't call it a comeback. It's a riposte.

                          Comment


                          • #14
                            [One spindle glows.]
                            "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot

                            "Forgiveness is the way of love." Gary Chapman

                            My Personal Blog

                            My Novella blog (Current Novella Begins on 7/25/14)

                            Quill Sword

                            Comment


                            • #15
                              [ooooh! I should touch it!

                              Can I get any more information about the spindle? What do I need to roll?]
                              Don't call it a comeback. It's a riposte.

                              Comment

                              widgetinstance 221 (Related Threads) skipped due to lack of content & hide_module_if_empty option.
                              Working...
                              X