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Thread: FATE Accelerated Edition Supers Game... Any Interest?

  1. #11
    Tweeb Overlord Chaotic Void's Avatar
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    Quote Originally Posted by Carrikature View Post
    That sounds cool.




    Right. I think I ran into that problem a little with the M&M campaign we did briefly. I'm ok with shenanigans, I just need to know that's what to expect.
    Yeah, this one will have a clearer focus as to what the heroes will be doing.

    I'm planning to start with episodic adventures, then if I manage to maintain interest I can easily tweak it into a Long-Term Game.

    I'll see what I can do about providing a Data Sheet with a Synopsis,etc for people to gawk at.
    Mercenary Maxim 37: There is No 'Overkill.' There is merely 'Open Fire,' and 'I need to Reload.'

  2. #12
    tWebber Carrikature's Avatar
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    Count me in, then.
    I'm not here anymore.

  3. Amen Chaotic Void amen'd this post.
  4. #13
    Tweeb Overlord Chaotic Void's Avatar
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    As promised, here's a Data Sheet for the game. Subject to Revision as needed.


    **SETUP**
    Setting: Alternate Universe
    Scale: Semi-Cosmic
    Role of Heroes: The Heroes are members of the Ascended Ones; Extra-Dimensional Humanoid beings tasked with overseeing and maintaining the integrity of the Omniverse.

    **ISSUES (Known Hurdles for the Players to Address)**
    Current:
    Time Anomalies (The ChronoCops have to Observe, Maintain, and Repair anomalies in the Timeline)

    Impending:
    N/A

    **FACES AND PLACES (Key Places and People)**
    'Face': The Ascended Ones
    Aspect: Race of beings that Oversees the Omniverse

    Place: ChronoCops
    Aspect: The Enforcers of the Timeline
    Face: Commissioner Azathol
    Aspect: Head Honcho of the ChronoCops
    Face: Chief Goltt
    Aspect: Chief of K-42's Observation Precinct

    Place: Alternate Timeline K-42
    Aspect: Major Metahuman Activity


    **DIALS (Mechanical Stuff)**
    Aspects: 5 - High Concept, Trouble, 3 Miscellaneous Aspects
    Skills/Approaches: Approaches (+3/+2/+2/+1/+1/0)
    Refresh Rate (How Many Fate Points you Start With): 3
    Initial Stunts: 3 (1 Minimum)
    Stress Tracks: One
    Default Stress Boxes: 3 (Absorbs 1, 2, or 3 Shifts)
    Default Consequence Slots: 2/4/6

    **APPROACHES (And How they Work)**
    There are Six Approaches to Solving Problems...

    Careful (You take your time, ensuring diligence in the task)
    Sneaky (You do things with discretion)
    Quick (You get the job done as quickly as possible)
    Forceful (You deal with tasks as aggressively as possible)
    Flashy (You do things with style, panache, and possibly EXPLOSIONS!)
    Clever (You work smarter, not harder)

    The way to look at it is like this: However you approach the situation, it's at the expense of any other way to address it. If you do something Forcefully, you're not being Careful, Sneaky, Quick, Flashy, or Clever. Sometimes, certain approaches will be inefficient for a certain situation (Sneaky is Ideal for getting around guards. Forceful? Not so Much).

    **STUNT TYPES** (Think of them as Feats, in a way)
    You start with one stunt minimum. Make sure that your Stunts are based upon your Aspects somehow. You can have a Maximum of Three Stunts for Free (but you can take more at the cost of Refresh)

    A good template is, "Because of (Insert Aspect Here), I can (Either gain +2 Using an Approach in a specific situation, or do something really handy once per session)"

    For instance, "Because I'm the Fastest Man Alive, Once Per Session I can join a Scene regardless of my prior location."

    **EXTRAS**
    Give me a Blurb about your character's powers and unique skills. Their powers have to reflect a characteristic of Time or Space.


    Edited to Add: Here's my Character Sheet from a game I'm currently a Part of Elsewhere, just to give people an idea of what a character looks like:


    Name: Graffiti
    Played by: (Me)
    Refresh: 3

    High Concept: Rune Mage of Thularlyeh
    Trouble: The Hooded Ones Are Onto Me
    Aspect 1: Runaway Royalty
    Aspect 2: Streetwise Fast-Talker
    Aspect 3: This Art Degree Ain't Just for Show

    **Approaches** (+3, +2, +2, +1, +1, 0)
    Careful +1
    Clever +3
    Flashy +2
    Forceful +0
    Quick +1
    Sneaky +2


    **Stunts**
    -Because I'm a Streetwise Fast-Talker, I gain +2 to Quickly Create Advantages when I try to Confuse the Heck out of Someone in Conversation
    -Because I'm used to getaways, being Runaway Royalty and all, once per session I can Show up Anywhere, Provided there's Walls at my Arrival/Departure Points
    -Because This Art Degree Ain't Just for Show, I gain +2 to Flashily Attack when I get to show off my art skills

    **Powers/Abilities**
    Graffiti has access to the following powers:

    Rune Magic: Graffiti can use magic. However, instead of gestures and chanting, he has to have a surface and a means of inscription for it to work (be it Pen and Paper, or Spray Paint and Brick Walls).

    Wall Walking: Graffiti can move along walls as if they were normal floors.

    Knowledge of the Arts: When it comes to the Arts- be they Performing, Literary, Visual, or Mystical- Graffiti is your go-to man.

    Last edited by Chaotic Void; 06-06-2016 at 04:06 AM.
    Mercenary Maxim 37: There is No 'Overkill.' There is merely 'Open Fire,' and 'I need to Reload.'

  5. #14
    tWebber Spartacus's Avatar
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    This concept hasn't really grabbed me yet. I don't really have a sense for what type of character I'd like to play, either in terms of powers or in terms of theme.

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