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Thread: Pathfinder One-Shot: Any Takers?

  1. #151
    tWebber
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    WARNING: READ THIS MESSAGE ALL THE EAY THROUGH BEFORE DOING ANYTHING ELSE WITH YOUR BROWSER! IT COULD SAVE YOU SEVERAL HOURS WORK!



    I suspect we may have all just lost our character sheets to a technical glitch on Myth-Weavers. I can rebuild Gauss, but it might take me some time given I have two mother characters I need to recreate .

    Actually if any of you are lucky enough to have any of them characters open in another tab, then save those pages and/or print them out. The cached version will be good, but clicking any other link will lead to a blank sheet! Be careful in executing this.

  2. #152
    tWebber
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    An even better fix:For other people: They're still showing up in lists, and the sheetid is still reserved. That means that if you are fortunate enough to have kept a particular sheet open on your computer, you can change one cell on that sheet and save it to get your sheet back instantly.

  3. #153
    tWebber
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    Rebuilding so many different characters at once (since I am running a game on another board, and was responsible for creating most of the PCs for that game) is a bit depressing.

    Barely started on Gauss. (And I still have more to do for at least one of those other characters.)

    How is everyone else doing?
    Last edited by Draco Dei; 02-15-2017 at 12:21 PM.

  4. #154
    tWebber
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    Have now got basically other than smaller items of equipment done on Gauss.

    Anyone home?

  5. #155
    tWebber Rational Gaze's Avatar
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    All my character info is saved in my PM inbox:
    Name: X-ATM092
    Race: Android
    Height:
    Weight:
    Age:

    (Domain: Redemption and War)

    Level 5
    XP 0/0
    Gold

    MAX HP: 70
    CURRENT HP: 70

    Alignment: Neutral Good
    Languages: Common, Dwarven
    Vision: Darkvision/Low-Light Vision

    **Attributes**
    STR 10 {+0}
    DEX 12 {+1} (+2 from Android)
    CON 18 {+4} (+2 from Magic Item)
    INT 12 {+1} (+2 from Android)
    WIS 20 {+5} (+2 from Magic Item)
    CHA 10 {+0} (-2 from Android)

    **Equipment**
    -Headband of Wisdom (+2 WIS)
    -Belt of Constitution (+2 CON)
    -Morningstar +1 (1d8 + 1 Damage. Bludgeoning, Piercing)
    -Masterwork Light Crossbow (1d8 + 1, Piercing, 80ft Range)
    -Breastplate +1 (+7 AC)
    -Heavy Shield +1 (+3 AC)
    -Cloak of Resistance +1 (+1 to Saves)
    -Handy Haversack


    **Combat**
    Initiative: +5
    Base Movement Speed 30 Feet

    BAB +3
    CMB +4

    AC 21
    Touch AC 11 (10 + DEX + Deflection)
    FORT +8
    REFL +3
    WILL +9
    CMD 11


    **Skills**
    Perception 4 (+13)
    Heal 3 (+11)
    Knowledge (Nobility) 1 (+5)
    Knowledge (Religion) 2 (+6)
    Sense Motive 5 (+11) (Includes -4 from Racial Penalty)

    **Feats**
    Extra Channel (Can Channel Energy an Extra 2 times a Day)
    Improved Initiative (+4 Initiative)
    Toughness (+3 HP, Plus An addtional HP per hit dice after 3)
    Alertness (+2 to Perception/Sense Motive Checks)

    **Race Features**
    (Constructed)
    For the purposes of effects targeting creatures by type (such as a ranger's favored

    enemy and bane weapons), androids count as both humanoids and constructs. Androids gain

    a +4 racial bonus on all saving throws against mind-affecting effects, paralysis,

    poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to

    disease and sleep effects. Androids can never gain morale bonuses, and are immune to

    fear effects and all emotion-based effects (2 RP.)


    (Nanite Surge)
    An android's body is infused with nanites. Once per day as an immediate action, an

    android can cause her nanites to surge, granting a bonus equal to 3 + the android's

    character level on any one d20 roll; this ability must be activated before the roll is

    made. When an android uses this power, her circuitry-tattoos glow with light equivalent

    to that of a torch in illumination for 1 round (3 RP.)

    **Class Features**
    Aura (Good)
    Spontaneous Casting (Can expend a Spell Slot to cast a, "Cure Wounds" Spell of same

    level. Cannot be used with Domain Spells)
    Channel Positive Energy 3d6 (Heals everyone in 30 ft Radius for HP. 5/5 Daily Uses Left)

    Touch of Good (SP): You can Touch a Creature as a Standard Action, granting a Sacred

    Bonus on Attack Rolls, Skill Checks, and Saving Throws equal to Half your Cleric Level

    (2) for one round. Can be used 8 Times (3 + WIS) a Day.
    Battle Rage (SP): You can Touch a Creature as a Standard Action to give it bonus to

    Melee Damage Rolls equal to 1/2 Cleric Level (2) for 1 Round. Can be used 8 Times (3 +

    WIS) a day.


    ***Spells***
    0
    light
    mending
    read magic
    detect magic

    1 (DC 16)
    bless
    bane
    comprehend languages
    Detect Evil
    (Domain) Protection from Evil

    2 (DC 17)
    hold person
    lesser restoration
    sound burst
    (Domain) Spiritual Weapon

    3 (DC 18)
    Dispel magic
    searing light
    (Domain) Magic Circle Against Evil

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