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Thread: Exploratory Thread: A Friend In Need

  1. #21
    Tweeb Overlord Chaotic Void's Avatar
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    So, I rolled up my rogue the other day... for the record, I'm going with a talky, Level 18 rogue, so he's not going to be the sneaky-stabby type. He has a +32 to Diplomacy after modifiers. And that's BEFORE I buy him Magic Items.
    Mercenary Maxim 37: There is No 'Overkill.' There is merely 'Open Fire,' and 'I need to Reload.'

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  3. #22
    tWebber Spartacus's Avatar
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    It's been a while since I rolled up a character, so I'm gonna put my basic thoughts out here and let y'all criticize my noobish choices and/or make general recommendations, ok?

    Rolled 11, 13, 14, 14, 15, 18 for stats. I think I want to set con as 18 and put my level-up stats into strength. Not sure about the rest of the stat distribution, or even the level-up stats.

    I'm thinking I'll go with the level 17 half-orc->half-elf version and say that he's taken a level or two in fighter after reincarnating in order to re-learn how to fight in this scrawny elf-y body. I guess I make a level 15-16 character, have him reach middle age and die, then reincarnate and level up another time or two with the improved mental stats?

    Some might say that, after the reincarnation spell, he's half the man he used to be. To be fair, though, his man half stayed the same- it's the orc half that got swapped out.
    Don't call it a comeback. It's a riposte.

  4. #23
    Must...have...caffeine One Bad Pig's Avatar
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    Sorry, uber busy for a couple days (packing a family reunion AND a trip to Steelers training camp into this weekend); I'll try to sneak in some time Monday or Tuesday to roll up a character.
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  5. #24
    tWebber Teallaura's Avatar
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    Quote Originally Posted by Spartacus View Post
    It's been a while since I rolled up a character, so I'm gonna put my basic thoughts out here and let y'all criticize my noobish choices and/or make general recommendations, ok?

    Rolled 11, 13, 14, 14, 15, 18 for stats. I think I want to set con as 18 and put my level-up stats into strength. Not sure about the rest of the stat distribution, or even the level-up stats.

    I'm thinking I'll go with the level 17 half-orc->half-elf version and say that he's taken a level or two in fighter after reincarnating in order to re-learn how to fight in this scrawny elf-y body. I guess I make a level 15-16 character, have him reach middle age and die, then reincarnate and level up another time or two with the improved mental stats?

    Some might say that, after the reincarnation spell, he's half the man he used to be. To be fair, though, his man half stayed the same- it's the orc half that got swapped out.
    Barbarians are Str/Dex/Con dependent but since he's now a half-elf, you might wanna put the other 14 into either Wis or Int.

    Then again, Chr could be more humorous...

    I rarely play the type, though - CV might have a better idea.

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  6. #25
    tWebber Teallaura's Avatar
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    Quote Originally Posted by One Bad Pig View Post
    Sorry, uber busy for a couple days (packing a family reunion AND a trip to Steelers training camp into this weekend); I'll try to sneak in some time Monday or Tuesday to roll up a character.
    Who told you you could have a real life?!


    Just kidding - see you then.


    If possible, could you give me an idea of what you're planning? It's not a biggie - it would just let me get some back story stuff done (it's not like I can't later). Also, it would let me make a couple decisions that the others need.

    As soon as we have characters - assuming no one else pipes up - we'll get started.
    Last edited by Teallaura; 07-27-2018 at 07:11 PM.

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  7. #26
    tWebber Spartacus's Avatar
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    Quote Originally Posted by Teallaura View Post
    Barbarians are Str/Dex/Con dependent but since he's now a half-elf, you might wanna put the other 14 into either Wis or Int.

    Then again, Chr could be more humorous...

    I rarely play the type, though - CV might have a better idea.
    I'm tempted to use the odd-numbered stats for my mental stats, since they all get adjusted by 1 point anyway. Having an extra point on my will save could be nice, but how much better is that than, like, 15 skill points? I think charisma will be the 11.

    I'm pretty sure power attack, cleave, and great cleave are all non-negotiable feats, yeah? Combat reflexes is probably also good, and a major reason I'd want dexterity. What other feats are important for a barbarian? The dodge/mobility/spring attack feat tree? I'm a little tempted by improved critical.
    Don't call it a comeback. It's a riposte.

  8. #27
    Tweeb Overlord Chaotic Void's Avatar
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    Here's the gist of my character. There's still some stuff to be determined yet, but we'll cross that bridge when we get to it.


    Halbar Longstride
    Male Elf Rogue 18
    Neutral Good
    Representing CV

    Strength 8 (-1)
    Dexterity 13 (+1)
    Constitution 11 (+0)
    Intelligence 14 (+2)
    Wisdom 15 (+2)
    Charisma 20 (+5)

    Size: Medium
    Height: 4' 7"
    Weight: 95 lb
    Skin: Pale
    Eyes: Green
    Hair: Dark Brown Straight; Beardless
    Total Hit Points: 67

    Speed: 30 feet

    Armor Class: 13 = 10 +2 [leather] +1 [dexterity]

    Touch AC: 11
    Flat-footed: 13 [uncanny dodge]
    Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
    Fortitude save: +6 = 6 [base]
    Reflex save: +12 = 11 [base] +1 [dexterity]
    Will save: +8 = 6 [base] +2 [wisdom]
    Attack (handheld): +12/+7/+2 = 13 [base] -1 [strength]
    Weapon Finesse: +14/+9/+4 = 13 [base] +1 [dexterity]
    Attack (unarmed): +12/+7/+2 = 13 [base] -1 [strength]
    Attack (missile): +14/+9/+4 = 13 [base] +1 [dexterity]
    Grapple check: +12/+7/+2 = 13 [base] -1 [strength]

    Languages: Common Elven Gnome Orc

    Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

    Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

    Feats:
    Blind-fight
    Improved Initiative
    Investigator
    Negotiator
    Persuasive
    Quick Draw
    Improved Evasion [high-level rogue]
    Opportunist [high-level rogue]
    Skill Mastery [high-level rogue] (5 Skills, Yet to be Determined)
    Weapon Finesse

    *Skills*
    Bluff (Cha) 28 = +5 +21 +2 [persuasive]
    Diplomacy (Cha) 32 = +5 +21 +2 [bluff] +2 [negotiator] +2 [sense motive]
    Gather Information (Cha) 28 = +5 +21 +2 [investigator]
    Hide (Dex*) 22 = +1 + 21
    Intimidate (Cha) 9 = +5 +2 [bluff] +2 [persuasive]
    Listen (Wis) 25 = +2 +21 +2 [elf]
    Move Silently (Dex)* 22 = +1 +21
    Open Lock (Dex) 11 = +1 +10
    Search (Int) 16 = +2 +10 +2 [elf] +2 [investigator]
    Sense Motive (Wis) 25 = +2 +21 +2 [negotiator]
    Spot (Wis) 25 = +2 +21 +2 [elf]
    Use Magic Device (Cha) 26 = +5 +21
    Mercenary Maxim 37: There is No 'Overkill.' There is merely 'Open Fire,' and 'I need to Reload.'

  9. Amen Teallaura, Spartacus amen'd this post.
  10. #28
    tWebber Spartacus's Avatar
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    Found this: http://dnd.arkalseif.info/feats/race...320/index.html

    Prerequisite

    ability to rage, Half-orc,
    Benefit

    You may spend one of your daily uses of rage as an immediate action to add your Strength bonus on a Will saving throw.


    Seems like I should pick this if I wanna get a benefit from having been a half-orc, other than just RPing.
    Don't call it a comeback. It's a riposte.

  11. #29
    tWebber Teallaura's Avatar
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    Quote Originally Posted by Spartacus View Post
    I'm tempted to use the odd-numbered stats for my mental stats, since they all get adjusted by 1 point anyway. Having an extra point on my will save could be nice, but how much better is that than, like, 15 skill points? I think charisma will be the 11.

    I'm pretty sure power attack, cleave, and great cleave are all non-negotiable feats, yeah? Combat reflexes is probably also good, and a major reason I'd want dexterity. What other feats are important for a barbarian? The dodge/mobility/spring attack feat tree? I'm a little tempted by improved critical.
    CV? Have you done much with barbarians? I'm pretty sure the 'non-negotiable' feats are correct but I so rarely roll them up as anything but cannon fodder that I don't really know much about their feats.

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  12. #30
    tWebber Teallaura's Avatar
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    Quote Originally Posted by Spartacus View Post
    Found this: http://dnd.arkalseif.info/feats/race...320/index.html

    Prerequisite

    ability to rage, Half-orc,
    Benefit

    You may spend one of your daily uses of rage as an immediate action to add your Strength bonus on a Will saving throw.


    Seems like I should pick this if I wanna get a benefit from having been a half-orc, other than just RPing.
    That would be my conclusion, yes.


    "He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot


    "Forgiveness is the way of love." Gary Chapman

    My Personal Blog

    My Novella blog (Current Novella Begins on 7/25/14)

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