Originally posted by Spartacus
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Exploratory Thread: Mutants and Masterminds 2e
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Originally posted by Chaotic Void View PostI built IC one, Spart's got his new concept fleshed out, and Teal's gonna work on it when she gets a chance (though she says we can start without her). I'll be starting once Sparty sends me his character sheet.
You knew I was weird..."He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot
"Forgiveness is the way of love." Gary Chapman
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http://www.theologyweb.com/campus/sh...6535#post96535
It's up, folks. Let's see what happens. I'll have a commentary thread up soon.Have You Touched Grass Today? If Not, Please Do.
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So, what do you need? I'm perfectly willing (and probably should) to give up trying to figure out what I want to do with this thing and just be whatever the party needs - assuming Max is still willing to help with creation 'cause I'm not getting it (my fault- can't even blame the game. )."He is no fool who gives what he cannot keep to gain that which he cannot lose." - Jim Elliot
"Forgiveness is the way of love." Gary Chapman
My Personal Blog
My Novella blog (Current Novella Begins on 7/25/14)
Quill Sword
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Originally posted by Teallaura View PostSo, what do you need? I'm perfectly willing (and probably should) to give up trying to figure out what I want to do with this thing and just be whatever the party needs - assuming Max is still willing to help with creation 'cause I'm not getting it (my fault- can't even blame the game. ).Have You Touched Grass Today? If Not, Please Do.
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Originally posted by Teallaura View PostSo, what do you need? I'm perfectly willing (and probably should) to give up trying to figure out what I want to do with this thing and just be whatever the party needs - assuming Max is still willing to help with creation 'cause I'm not getting it (my fault- can't even blame the game. ).
My suggestion is go for a character that you want to play, rather than whatever best fits the party needs. If you're struggling for ideas, decide what kinds of powers you want to have, and how you'll approach combat, and build around that.
So, some questions and some of the possible answers:
How does the PC move? - Fly/ run super fast/ super leaps/ climb walls / normal
How do they protect themselves? - armor / very hard to hit / hard to damage / shield / force field
How do they fight? - melee / use a gun / blast enemies from range with a power / use a weapon / use traps, deception, paralysis etc
What physical attributes do they have? - normal / super strong / super smart / super agile
What skills and abilities do they have? - none special / genius inventor / good at driving / sneaky / know everyone / great at spotting things
What unusual powers do they have? - none / invisible / can go through walls / super senses / made of metal / can control fire
Another approach is to think of the PC background - how did they become a hero? - and build powers that make sense for that background. Eg would be Spiderman - bitten by a spider, has spider abilities.
Also you can pick a hero that you like, and build a version of that. 'I love Rogue from the X-Men' - build your version of Rogue, with your own flavor....>>> Witty remark or snarky quote of another poster goes here <<<...
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