I need to look them over again, first. Do you want to build a couple of NPCs for me to use until others join?
I could, same starting gp limit or reduced? I'll build a wiz 7/loremaster 10/archmage 3 and lvl 7 druid to use instead of Chrs, and a lvl 20 cleric and lvl 7 fighter or Wiz to replace what OBP was going to run. IC, what was your LL character going to be again?
I realized something yesterday, which is part of why I dropped in. The premise is that your characters are moving to a new world. It wasn't intended that you would know who the new gods are, though, which might be a problem. I could arrange a special meeting with the deities of your choice. If you've other ideas on how you'd like to meet your new gods, I'd be happy to hear them.
Well the NPC loremaster could use his daily legend lore ability or bardic knowledge-like ability to find out about the new world's gods, I'm not sure about how to contact them directly other than the dragon disciple and loremaster gathering info about the local religions and asking their priests or leaders. Anyone else have any ideas?
I could, same starting gp limit or reduced? I'll build a wiz 7/loremaster 10/archmage 3 and lvl 7 druid to use instead of Chrs, and a lvl 20 cleric and lvl 7 fighter or Wiz to replace what OBP was going to run. IC, what was your LL character going to be again?
The same gp limit. IC has sent me a Rogue 7 build.
So we have two rogue 7's now? My LL character was a rogue. I suppose I could do something else for my LL character, but it seemed a good fit for my dragon disciple.
I realized something yesterday, which is part of why I dropped in. The premise is that your characters are moving to a new world. It wasn't intended that you would know who the new gods are, though, which might be a problem. I could arrange a special meeting with the deities of your choice. If you've other ideas on how you'd like to meet your new gods, I'd be happy to hear them.
If we are moving to a new world, have we been transported here? Or did we came here via planes?
This means also that we do not know anyone here.
NPC characters are going to be cleric 20 with dwarf fighter 7 aiming for dwarven defender (so both will be lawful good)
and wiz 7 loremaster 10 archmage 3 with druid 7 (both neutral good), the druid will be basically the same as the one I used in Teal's game, just with a different animal companion.
For my LL character, to distinguish from IC's rogue without being too far from my original, I'm considering a halfling rogue 4 wiz 3, working towards arcane trickster. With that in mind, I have a couple of questions concerning sneak attacks with spells:
Can a spell involving a touch attack such as ray of frost or shocking grasp be used to deliver a sneak attack? If so, does the sneak attack damage count as damage done with the energy type of the spell (e.g. 2d6 +d3 cold damage for ray of frost)?
Can magic missile be used to deliver a sneak attack, since it has no miss chance?
"It's evolution; every time you invent something fool-proof, the world invents a better fool."
-Unknown
"Preach the gospel, and if necessary use words." - Most likely St.Francis
I find that evolution is the best proof of God.
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I support the :
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Dwarf Cleric 20 (I made him a dwarf so he could be related to the fighter, giving the fighter more of a connection and reason to follow him, and also make the cleric a more logical choice to have the craft magical arms and armor feat):
So with these guys I have armorsmithing, weaponsmithing, crafting magical arms and armor and crafting wondrous items all covered, though weaponsmithing is only lightly covered for now (+15). All we need now is an elf or ranger with some extra skill points to focus on Craft (bowmaking) and we'll be pretty well set for crafting. I don't know whether Carrik would allow a dwarven magic forge or two to be installed in our headquarters, but thst's not in the D20 SRD, so I won't depend on it.
I hope no-one minds me not buying the wand of barkskin, now that IC is going to be running a high-level druid. Instead, I'm setting aside 7500 gp for IC to get an additional 2 pearls of power level 2 for his high-level druid (they cost 4,000 each, so I'm just short of being able to buy two of them for him.) That way he'll be able to cast barkskin (or any other level 2 druid spell) an extra 2 times a day.
So with these guys I have armorsmithing, weaponsmithing, crafting magical arms and armor and crafting wondrous items all covered, though weaponsmithing is only lightly covered for now (+15). All we need now is an elf or ranger with some extra skill points to focus on Craft (bowmaking) and we'll be pretty well set for crafting. I don't know whether Carrik would allow a dwarven magic forge or two to be installed in our headquarters, but thst's not in the D20 SRD, so I won't depend on it.
As a quick side-note, I'm anticipating that you'll eventually hire people to do crafting full time. I'd be surprised if you want your L20s to spend much time doing mundane crafting. You'll most likely end up with a castle-type setup with full support staff.
As a quick side-note, I'm anticipating that you'll eventually hire people to do crafting full time. I'd be surprised if you want your L20s to spend much time doing mundane crafting. You'll most likely end up with a castle-type setup with full support staff.
Okay, but if they are crafting full time, will they go up in level over time? If not, we'll have no-one to craft magical items for us (at least not any requiring a high caster level).
Also, those two craft-boosting items the cleric has, they are intended to be loaned out to whichever dwarves we end up having on our crafting support staff. I suppose they should be counted as a guild resource, we could get some similar gloves for elf bowmakers at some point.
Okay, but if they are crafting full time, will they go up in level over time? If not, we'll have no-one to craft magical items for us (at least not any requiring a high caster level).
Things like this will be kept more generic for sanity's sake. You gain reknown which 'unlocks' access to a higher quality crafter. Whether the crafter went up in level or was simply replaced with someone more competent is unseen and inconsequential. The quality level of crafter affects maintenance cost, crafting time, etc.
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