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Exploratory Thread: Mercenaries (3.5e)

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  • #31
    What is everyone else going for? I had a plan for a melee combat character that wasn't allowed (because it was based on a centaur), so I'm back to square one, and don't want to duplicate anyone else.
    --------------------------------------------------------

    Nakonec pravda vitezi (In the end the truth wins)

    Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders

    Explore the Cinematic Superverse

    A Hope That Burns

    Comment


    • #32
      Originally posted by Ben Zwycky View Post
      What is everyone else going for? I had a plan for a melee combat character that wasn't allowed (because it was based on a centaur), so I'm back to square one, and don't want to duplicate anyone else.
      Chrs has a wizard (HL) and druid (LL), I have an archery-focused ranger and a bard who may or may not end up melee-focused.
      Don't call it a comeback. It's a riposte.

      Comment


      • #33
        Originally posted by Spartacus View Post
        Chrs has a wizard (HL) and druid (LL), I have an archery-focused ranger and a bard who may or may not end up melee-focused.
        Will a barbarian fighter and a druid ok.

        Comment


        • #34
          Originally posted by Pinoy View Post
          Will a barbarian fighter and a druid ok.
          Barbarian the big guy and ranger the lower guy. This seem a better fit.

          Comment


          • #35
            Originally posted by Pinoy View Post
            Barbarian the big guy and ranger the lower guy. This seem a better fit.
            Is this ok?
            Male Human Barbarian 1 / Ranger 6
            Chaotic Good

            Strength 9 (-1)
            Dexterity 17 (+3)
            Constitution 12 (+1)
            Intelligence 10 (+0)
            Wisdom 15 (+2)
            Charisma 8 (-1)
            Size: Medium
            Height: 5' 4"
            Weight: 150 lb
            Eyes:
            Hair:
            Skin:
            Total Hit Points: 42

            Speed: 40 feet [barbarian]

            Armor Class: 13 = 10 + 3 [dexterity]

            Touch AC: 13
            Flat-footed: 10
            Initiative modifier: + 3 = + 3 [dexterity]
            Fortitude save: + 8 = 7 [base] + 1 [constitution]
            Reflex save: + 8 = 5 [base] + 3 [dexterity]
            Will save: + 4 = 2 [base] + 2 [wisdom]
            Attack (handheld): + 6/ + 1 = 7 [base] -1 [strength]
            Attack (missile): + 10/ + 5 = 7 [base] + 3 [dexterity]
            Grapple check: + 6/ + 1 = 7 [base] -1 [strength]

            Light load:
            Medium load:
            Heavy load:
            Lift over head:
            Lift off ground:
            Push or drag:
            30 lb. or less
            31-60 lb.
            61-90 lb.
            90 lb.
            180 lb.
            450 lb.

            Languages: Common

            Feats:

            Endurance [free to rangers]
            Point Blank Shot
            Rapid Shot [ranger archery track]
            Many Shot [ranger archery track]
            Skill Focus (Concentration)
            Skill Focus (Hide)
            Stealthy
            Track [free to rangers]
            Skill Name
            Key
            Ability
            Skill
            Modifier
            Ability
            Modifier
            Ranks
            Misc.
            Modifier
            Appraise Int 0 =
            +0
            Balance Dex* 3 =
            +3
            Bluff Cha -1 =
            -1
            Climb Str* 8 =
            -1
            + 9
            Concentration Con 7 =
            +1
            + 3 + 3 [skill focus]
            Craft_1 Int 0 =
            +0
            Craft_2 Int 0 =
            +0
            Craft_3 Int 0 =
            +0
            Diplomacy Cha -1 =
            -1
            Disguise Cha -1 =
            -1
            Escape Artist Dex* 3 =
            +3
            Forgery Int 0 =
            +0
            Gather Information Cha -1 =
            -1
            Handle Animal Cha 1 =
            -1
            + 2
            Heal Wis 2 =
            +2
            Hide Dex* 8 =
            +3
            + 3 [skill focus] + 2 [stealthy]
            Intimidate Cha -1 =
            -1
            Jump Str* 8 =
            -1
            + 5 + 4 [speed 40]
            Knowledge (nature) Int 7 =
            +0
            + 7
            Listen Wis 12 =
            +2
            + 10
            Move Silently Dex* 9 =
            +3
            + 4 + 2 [stealthy]
            Perform_1 Cha -1 =
            -1
            Perform_2 Cha -1 =
            -1
            Perform_3 Cha -1 =
            -1
            Perform_4 Cha -1 =
            -1
            Perform_5 Cha -1 =
            -1
            Ride Dex 3 =
            +3
            Search Int 0 =
            +0
            Sense Motive Wis 2 =
            +2
            Spot Wis 12 =
            +2
            + 10
            Survival Wis 2 =
            +2
            Swim Str** 7 =
            -1
            + 8
            Use Rope Dex 7 =
            +3
            + 4
            * = check penalty for wearing armor

            Know Nature >=5 ranks gives + 2 on survival checks above ground.

            First-level Ranger spells: 2 (1 + 1) per day



            Human

            Extra feat at first level (already included)
            Four extra skill points at first level (already included)
            One extra skill point at each additional level (already included)
            Barbarian
            Fast Movement (already included)

            Illiteracy (2 skill points to learn to read)

            Rage

            Uncanny Dodge (level 2)

            Trap Sense (level 3)

            Improved Uncanny Dodge (level 5)

            Damage Reduction (level 7)

            Greater Rage (level 11)

            Indominitable Will (level 14)

            Tireless Rage (level 17)

            Mighty Rage (level 20)

            Ranger
            Favored enemies

            Track as bonus feat (already included)

            Combat Style

            Endurance

            Wild empathy (roll level + charisma bonus)

            Endurance (level 3)

            Animal Companion (level 4)

            Woodland Stride (level 7)

            Swift Tracker (level 8)

            Evasion (level 9)

            Camouflage (level 13)

            Hide in Plain Sight (level 17)

            High wisdom gains bonus spells daily

            Favored Enemies:

            Giants + 2

            This ranger chose the archery track.
            Class HP rolled
            Level 1: Barbarian 12
            Level 2: Ranger 6
            Level 3: Ranger 3
            Level 4: Ranger 5 + 1 to dexterity
            Level 5: Ranger 4
            Level 6: Ranger 1
            Level 7: Ranger 4

            Comment


            • #36
              I've got a Grey Guard planned (Carrik gave me permission to use Pathfinder's Rules RE: Paladin Spellcasting*) for my Level 20 character, and a Cleric for my Level 7 Character.


              *It's Charisma-Based rather than Wisdom-Based. Keeps me from getting MAD
              Last edited by Chaotic Void; 02-13-2014, 10:04 PM.
              Have You Touched Grass Today? If Not, Please Do.

              Comment


              • #37
                where can i send the background of my characters?

                Comment


                • #38
                  Originally posted by Pinoy View Post
                  where can i send the background of my characters?
                  PM to the GM.
                  (private message to the Game Master)
                  Don't call it a comeback. It's a riposte.

                  Comment


                  • #39
                    Originally posted by Ben Zwycky View Post
                    What is everyone else going for? I had a plan for a melee combat character that wasn't allowed (because it was based on a centaur), so I'm back to square one, and don't want to duplicate anyone else.
                    With Carrik's approval, a centaur could be the result of a magical experiment, possibly related to attempts at ascendancy. That said, the base classes not currently represented are: fighter, monk, rogue, sorcerer.
                    Don't call it a comeback. It's a riposte.

                    Comment


                    • #40
                      For the high-level characters, we have Chrs' wizard to give us some 'library' knowledge. Is there anyone thinking of running a high-level rogue or bard for gathering info and being diplomatic? According to my PM conversation with Carrik, our level 20 characters are going to be more business managers than active adventurers, so I guess those aspects are going to be important. I tweaked my awesome melee-focussed high level character, so he's also suited for scouting or stealthy backup for a scouting mission (relatively high hide, move silently, spot and listen) so could accompany a rogue on a given mission and provide some muscle in case things go wrong. By choosing different skills, I could repurpose him to focus mainly on diplomacy and gather info instead of stealth, since he has gather info, knowledge (local) and diplomacy as class skills, though his int and Cha are only +1, so a bard/rogue/shadowdancer would be far better suited to that role (especially since they get a lot of skill points). Spart, is your bard your high-level or low-level character? Anyone planning on going for a high-level rogue or shadowdancer (or a cleric for that matter, since we don't seem to have one of those yet)?
                      --------------------------------------------------------

                      Nakonec pravda vitezi (In the end the truth wins)

                      Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders

                      Explore the Cinematic Superverse

                      A Hope That Burns

                      Comment


                      • #41
                        Originally posted by Ben Zwycky View Post
                        According to my PM conversation with Carrik, our level 20 characters are going to be more business managers than active adventurers, so I guess those aspects are going to be important.
                        Right. You will get to play the 20s, but the theme of the campaign is running an adventuring guild. Part of the concept is navigating interactions with the locals, but I also wanted to give players the opportunity to play a lot of different characters within the scope of a single, long campaign.
                        I'm not here anymore.

                        Comment


                        • #42
                          Originally posted by Ben Zwycky View Post
                          For the high-level characters, we have Chrs' wizard to give us some 'library' knowledge. Is there anyone thinking of running a high-level rogue or bard for gathering info and being diplomatic? According to my PM conversation with Carrik, our level 20 characters are going to be more business managers than active adventurers, so I guess those aspects are going to be important. I tweaked my awesome melee-focussed high level character, so he's also suited for scouting or stealthy backup for a scouting mission (relatively high hide, move silently, spot and listen) so could accompany a rogue on a given mission and provide some muscle in case things go wrong. By choosing different skills, I could repurpose him to focus mainly on diplomacy and gather info instead of stealth, since he has gather info, knowledge (local) and diplomacy as class skills, though his int and Cha are only +1, so a bard/rogue/shadowdancer would be far better suited to that role (especially since they get a lot of skill points). Spart, is your bard your high-level or low-level character? Anyone planning on going for a high-level rogue or shadowdancer (or a cleric for that matter, since we don't seem to have one of those yet)?
                          CV's lower-level was going to be a cleric, and his higher-level was going to be a Grey Guard, which means charisma-based skills will work well.

                          My bard was going to be the low-level, with the ranger/horizon walker as more of a scout, though diplomacy is also on the Horizon Walker list of class skills.

                          I could also throw out my ranger concept and make my high-level character a sorcerer/dragon disciple: the latter has gather information, speak language, and gather information as class skills.
                          Don't call it a comeback. It's a riposte.

                          Comment


                          • #43
                            My high-level melee specialist is a human dragon disciple, sorc 1, ranger 9 (two-weapon fighting track), dragon disciple 10, hence the option of prioritising either stealth or gather info/diplomacy with his limited skill points (dragon disciple only gets 2 points plus int per level, as does sorceror).

                            If he's approved by Carrik (and he pretty much is, I just need to finalise where to put the skill points), I'll let you see how well that works as a combo.
                            --------------------------------------------------------

                            Nakonec pravda vitezi (In the end the truth wins)

                            Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders

                            Explore the Cinematic Superverse

                            A Hope That Burns

                            Comment


                            • #44
                              I think a horizon walker is going to be ideal considering the nature of the world Carrik outlined
                              --------------------------------------------------------

                              Nakonec pravda vitezi (In the end the truth wins)

                              Nobility Among Us and Beyond the Mist are now on sale worldwide, as is my first poetry collection, Selected Verse - Faith and Family and my second, Selected Verse - Heroes and Wonders

                              Explore the Cinematic Superverse

                              A Hope That Burns

                              Comment


                              • #45
                                Originally posted by Ben Zwycky View Post
                                I think a horizon walker is going to be ideal considering the nature of the world Carrik outlined
                                That's what I thought, too. The ability to use Dimension Door every 1d4 rounds as a sniper also has certain appeal.
                                Don't call it a comeback. It's a riposte.

                                Comment

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