As a service to those who may have problems following the arguments in certain threads in this forum, here is a few bits of information theory of relevance.
Assume a (discreet)
probability space
L and an event
E in
L with probability P(
E). The
information associated with E is then
I(E) = -log(P(E)) for all E in L
where "log" refers to the binary logarithm. The reason for the use of the binary logarithm can be given as follows. Assume that we are to guess a (positive, whole) number between 1 and 128, both inclusive. Our probability space here consists of an event for each of the 64 possible number, namely the choice of that number to be the one to guess for. Assuming all numbers to be equally likely and calling the number chosen x we have
I(x = N) = -log(1/128) = 7 for all N in {1, 2, ..., 128}
We might start out guessing at 1, then 2, and so on, or some other scheme with guessing at one possible number at a time. With such a scheme, the minimum number of guesses required is 1 (if we are right in the first try), the maximum number of guesses required is 127 (if we guess wrong for the 127th time, we have only 1 choice left and know it's the right one), and the average number of guesses required is 64. We can minimize the maximum number of guesses required by bisecting the remaining choices before each guess - bisecting, because we are only allowed a simple yes/no-question. Therefore the binary logarithm.
In return, by the same token - it's the maximum number of guesses required - we can say that I(
E) is the information content of the occurence of E. Note here that a smaller probability corresponds to a higher information content, and vice versa. In particular, if an event is certain to occur (probability = 1), then there is an information content of 0 associated with it (-log(1) = 0).
This last is of importance in ID (Intelligent Design) theory. In a deterministic world model, all events that will occur are certain to occur, so no new information can be added. That's the claim. However, the problem is, that probabilities and information are not the same. A scientist observing an event, even if that event is fully deterministic, can gain information, because the scientist might not beforehand have had enough knowledge to predict exactly what event would occur. The scientist might have had a qualified estimation of a certain number of possible (as in not excluded by his then current knowledge) events and have assigned estimated probabilities to them. Which event actually happened to occur did increase the information that the scientist had, but that is a posteriori information, not a priori information. This is where IDist go wrong, they try to treat information as a given substance similar to matter and energy, but it doesn't work.
Say I was to compute the 100th prime number. It's 100% certain which number I end up with (assuming I do my calculations correctly), but that does not mean that the answer provides me with no information.
Talking about this, let's assume we are to write a computer program to calculate prime numbers up to, say, the 10,000th. One way would be to precalculate them somehow and then enter them into a table, the program then simply makes a table lookup each time it's asked for the Nth prime number. Another way is to write an algorithm that will compute the Nth prime, for instance by every time computing all the prime numbers up to and including the Nth, and for each candidate diving that number by all the numbers smaller than or equal to its square root. As of now, there is no other known algorithmic way of computing prime numbers. The first approach takes up some space in memory, but it's very quick to calculate the primes, and the speed is independent of N. The second approach takes up very little space in memory, but it's very slow, and it becomes as N increases. Which approach is the most intelligent?
We'll not answer that question, but look at these two programs from another angle. The first program requires at least as many bits in its representation (including the table of prime numbers) as its possible output (here only counting a prime number the first time it's output), whereas the second program requires very few bits in its representation, especially compared with its output. In ID terminology only the second program is a
specification, since a specification must be shorter thatn what it specifies. Say that what is specified requires T bits, and the specification requires S bits, if S + 500 < T, then we have a complex specification, otherwise not.
Why exactly this number 500? Well, first we notice it's information, so it must correspond to a probability p such that 500 = -log(p). We calculate p to be 10e-150 (ignoring rounding issues as always in the exact sciences), and what's so sacred about this number? It's William Dembski's
UPB (Universal Probability Bound), the lowest probability we ever need to consider, and it comes around like this: the number of elementary particles in the universe is 10e80 (is that so certain? we might ask), the maximum possible number of elementary particle transitions (the inverse of the Planck time) per second is 10e45 (this is assuming time to be quantified rather than continuous), and the number of seconds in a billion times the current age of the universe is 10e25 (Dembski is an Old Earther!). Multiplying together we get
1/UPB = 10e80 x 10e45 x 10e25 = 10e150
Ok, but that is of course only of any relevance assuming that all events are equally probable!
Dembski also distinguishes between
replicational ressources, the relevant (as determined by whom?) ways an event can occur, and
specificational ressources, the relevant (as determined by whom) ways an event can be specified. These together comprise the
probabilistic ressources. Let's assume again an event E, which lies within a region R of events. We will call R the rejection region of a hypothesis H, if the probability P(R | H) < a, where a, the significance level, is usually chosen to be 0.1, 0.05, or 0.01. Dembski suggest the following value: α = ˝ ÷ (RR × SR), where RR = #replicational ressources, and SR = #specificational ressources.
Ok, so now you should be a bit better informed about, what Jorge is referring to
- FreezBee
Born of Water and the Spirit: John...
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