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Who can I consider the Next Tolkien?
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Old
  April 27th 2009 , 07:38 PM
 
In reply to this post by nomad
 
 
 
no george r.r. martin fans? then again, he's probably never going to finish the 'song of ice and fire' anyways :)
What I've read is good. I just haven't read enough to put him on the list yet.

 
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Old
  April 27th 2009 , 08:17 PM
 
Last edited by Xian Pugilist : April 27th 2009 at 08:18 PM .  
 
 
Reason: left one out.
Well here goes,

Robert Jordan (rip) in the Wheel of Time serieses created a pretty original and detailed world. It faces some interesting new concepts to wrap your mind around.

Terry Goodkind is an ayn rand philosophy of life person, and applies it to his books the sword of truth series... there are some FUN images made to move his philosophy forward. Even though he's not (apparently) a Xian I've still used his comments and imagry to make points in studies.

Melanie rawn is great with story originality and characters. She's detailed like a romance writer but in a fantasy setting... she's a good read.

Katherine Kurtz has a good world with the Deryni stories. READ THEM IN ORDER OF PUB! If Tolkien is the GRandsire of modern fantasy, Kurtz is the Grand Aunt of it.

Spirits of Flux and Anchor is a series, maybe it was jack chalker?? forgetting the author that was a pretty original series, but I think it's outta print now.

Stephen R Donaldson, Thomas Covenant the Unbeliever is a good read. Original thoughts, good characters really good conflict.

I just read the Warded Man over the weekend by Peter V Brett and it was a fast easy without being retarded read. I really liked the characters and how they developed.

Robin Hobb has a simply WONDERFUL world she created beginning with the Assassins Apprentice.

Katherine Kerr has some really good Celtic mythos working. Gives a good representation of "that time" her stories would have taken place in.

George R. R. Martin is good if he'd lay off the wrong mushrooms on his Pizza, lose the writer's block, and write the next one?


If you are looking for Religious / Xian ramifications, Russel Kirkpatrick has some good tales...

Raymond Feist has a great world.

L. E. Modessit JR has a great and fun world.

Ok my books are in the other room, this is off the top of my head. If you want more lemme know.

But, what are you looking for? Your question is PRETTY ambiguous. What do you like in a story?

Character development?
Action?
Conflict?
magic?
irony?
Religious ramifications?
Mind twisting concepts???
Mystery??????

 
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Old
  May 19th 2009 , 03:46 PM
 
 
 
 
Wheel of Time by Robert Jordan was already mentioned.

The Memory, Sorrow, and Thorn trilogy by Tad Williams was excellent.

If you like military sci-fi check out the Honor Harrington series by David Weber. He's truly crafted a universe in that one.

 
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  May 19th 2009 , 08:47 PM
 
In reply to this post by jcarndt
 
 
 
Wheel of Time by Robert Jordan was already mentioned.

The Memory, Sorrow, and Thorn trilogy by Tad Williams was excellent.

If you like military sci-fi check out the Honor Harrington series by David Weber. He's truly crafted a universe in that one.
As for the original question, I'd vote for GRR Martin. His characters, are potent and lively, and his story so far is well done. It's complex and still flows like a good story would. It's not epic like Tolkien yet. At least you don't know who are the good guys and who are the bad ones yet.

There are some interesting things coming from down under and kiwi land that have good Christian undertones. By good I mean they do a good job showing their faith. f

if anyone's interested, lemme know I'll look up the authors names whenI get home!

 
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Old
  September 28th 2009 , 11:08 AM
 
 
 
 
Elizabeth Moon--The Deed of Paksenarion. It's not Tolkien-level majestic, but it's good, if a bit dark for some tastes.

 
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Old
  November 6th 2009 , 03:57 PM
 
 
 
 
The only author writing today who approaches JRRT in the field is Steven Erikson. GRR Martin spends too much time on realism and not enough on background to make his world deep instead of just broad. Erikson carries the feeling of time very heavily in his books.

Terry Goodkind gives me a headache. It is like reading the Left Behind books: there is some fun in it, but you know half the book will be blown on the author trying to convert you.

The Coldfire Trilogy is a weird mix between Fantasy and Sci-Fi, but it definitely ranks as some of the great works of the genre. The Farsser Trilogy by Robin Hobb is very good, strong world building, but it is not on the level of Martin let alone the level of Erikson.

For those of you who will try Erikson: he never gives info downloads like most authors do, in order to understand what is happening and the backstory, you need to read EVERYTHING. A major issue form the first book is not cleared up until the fifth book even though you just read what happened in book 1.

 
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Old
  November 6th 2009 , 04:03 PM
 
 
 
 
Neal Stephenson's Baroque Cycle. Not fantasy per se, but definitely up there on having a detailed world.

J

 
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Old
  November 6th 2009 , 06:10 PM
 
In reply to this post by Jaltus
 
 
 
The only author writing today who approaches JRRT in the field is Steven Erikson. GRR Martin spends too much time on realism and not enough on background to make his world deep instead of just broad. Erikson carries the feeling of time very heavily in his books.

Terry Goodkind gives me a headache. It is like reading the Left Behind books: there is some fun in it, but you know half the book will be blown on the author trying to convert you.

The Coldfire Trilogy is a weird mix between Fantasy and Sci-Fi, but it definitely ranks as some of the great works of the genre. The Farsser Trilogy by Robin Hobb is very good, strong world building, but it is not on the level of Martin let alone the level of Erikson.

For those of you who will try Erikson: he never gives info downloads like most authors do, in order to understand what is happening and the backstory, you need to read EVERYTHING. A major issue form the first book is not cleared up until the fifth book even though you just read what happened in book 1.
Just finishing up the first book.....was glad I trudged through the first half of the book....there were a couple of times I wasn't sure I wanted to invest the time in reading it.

Most of the time I read fantasy/sci-fi for mind candy...something I can read...escape....and then go on. Erikson isn't mind candy in that regard...and since he does develop a very deep, rich world the first part of the book moves very slow as he sets things up. However....he's got me now and I'll be picking up the rest of the books and diving in.

 
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Old
  November 6th 2009 , 06:15 PM
 
 
 
 
The last 30 minutes are the best part of the movie.
The whole thing is fantastic. It's a bold car-crash of a film.

J

 
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  November 6th 2009 , 06:18 PM
 
 
 
 
The Chronicles of Thomas Covenant by Stephen Donaldson and The Wheel of Time by Robert Jordan have already been mentioned.

Not sure if this has been mentioned but, The Obernewtyn Chronicles by Isabelle Carmody is really good.

Although here is one I doubt anyone else has heard of: -
The Fall of Mahkinoc by Frank Wacholtz

What can I say other than: the main character is a cyborg with a split personality.

Also, not a book but still amazing, The Way by Luke Wacholtz (aka Lun Calsari). A series of games created using RPG Maker. The story is so amazing and intricate that you're sort of left in a bewildered state of: "Wait... what just happened here?"
You can download it (for free) here.

There is a story mode where you can turn puzzles and battles off if you want to just experience the story.

 
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Old
  November 6th 2009 , 10:12 PM
 
In reply to this post by Jaltus
 
 
 
The only author writing today who approaches JRRT in the field is Steven Erikson. GRR Martin spends too much time on realism and not enough on background to make his world deep instead of just broad. Erikson carries the feeling of time very heavily in his books.

Terry Goodkind gives me a headache. It is like reading the Left Behind books: there is some fun in it, but you know half the book will be blown on the author trying to convert you.

The Coldfire Trilogy is a weird mix between Fantasy and Sci-Fi, but it definitely ranks as some of the great works of the genre. The Farsser Trilogy by Robin Hobb is very good, strong world building, but it is not on the level of Martin let alone the level of Erikson.

For those of you who will try Erikson: he never gives info downloads like most authors do, in order to understand what is happening and the backstory, you need to read EVERYTHING. A major issue form the first book is not cleared up until the fifth book even though you just read what happened in book 1.
Erikson's world is so over the top I don't know how it works - but it does.

 
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Old
  November 7th 2009 , 08:35 PM
 
Last edited by Shadow Gaze : November 7th 2009 at 08:52 PM .  
 
 
The Way by Luke Wacholtz (aka Lun Calsari). A series of games created using RPG Maker. The story is so amazing and intricate that you're sort of left in a bewildered state of: "Wait... what just happened here?"
You can download it (for free) here.
I shall now attempt to explain the plot without giving away too much. There is a good article here.

The story revolves around the central protagonist, Rhue of Landorin, the lone survivor of the Landorin Massacre, who is searching for his long lost childhood friend Serena, who was knocked into the river at said event. At the same time, a particularly brutal mass murderer, known as the Phantom Slasher, is roaming around, seemingly following Rhue. The Way is the name of the world in which Rhue and other inhabit, which is a seemingly neverending stretch of land with mists at the front and rear that slowly move forcing the inhabitants to move with it. People who get caught in the mists are promptly obliterated. People who live on The Way are thus called Wanderers. At the edge of the frontal mists are a group of Wanderers called The Forerunners who set up bridges, signposts etc. Rhue, known formally as Rhue of Landorin, is the main character of "The Way." A rather complex character, he is obsessed with finding his lost love Serena, at any cost. While initially weak, he eventually builds up a respectable number of combat maneuvers before the story is over. Along The Way, Rhue meets a wide array of interesting characters: -

Strata: An amazingly talented sword fighter, who is first introduced when he robs Rhue. After being left for dead, Rhue steals back what is his from Strata. Strata and Rhue develop a fierce rivalry that spans most of the game, and Strata never misses an opportunity to make Rhue's life difficult.
Traziun: A red-haired swordsman Rhue meets early in the first episode. He is quite a talented fighter, and seems to have some connection to the Blood Lyn, an elite group of warriors for hire. His personality is a good compliment to Rhue's for the beginning of the game, and he serves as a good instructor for newer players.
Gaius: A blue-haired man of mystery who has apparently had past dealings with Rhue. He seems nice enough, though there is some part of him that hides his true intentions. Much like Traziun, he may be a far more powerful fighter than he lets on.
Lyrra: A young girl with a love of stories of all kinds. Her passion for fiction, and a very unique and roundabout was of talking, makes her a very entertaining character. Her silly stories though, are her way of blocking out the memories of a painful past.
Cetsa A.K.A, Dancing Violet: This unique character is introduced in the beginning of the second episode. She is a pink-haired beauty who delights in getting what she wants from dazzled men. She is also apparently the leader of the Blue Scarves, a fearsome bandit troupe.
Kloe: A female Blood Lyn who was contracted out to the foreman of a town named Lide. She is very powerful, quite rash, and more then a little violent. At first she and Rhue hate each other, but over time they grow quite close.
Alanthreonus Phillipe Straphachar: Often called simply Alan, he is the rich snob of "The Way" universe. His manor of speech is very confusing, even for the player, so Rhue often has no idea what he is talking about. They cross swords once in a tournament in Lide, but after that all their meetings are friendly, even if Rhue can't stand Alan.
Kygar: A master fighter that travels with Cetsa to cheat towns out of their money. His skill is far greater then Rhue's when they first meet, but he is bested by Traziun. He appears now and again, always changing sides.
Slade: A warrior of justice, known as a Shadow Foot. Slade is viciously powerful and strongly devoted to his cause. Blindly obeying the words of his superiors causes him a great deal of remorse and depression. He also crosses swords with Rhue more then a few times, because both of them are too stubborn to talk.
Scatha: A mysterious woman who lives in the reaches beneath the ground. She constantly wears a mask to hide her face. She speaks very harshly of men, which makes her interactions with Rhue when they meet very difficult.
Dirk: An elderly man who claims he is a legend on The Way, yet none of the other characters have ever heard of him, aside from Scatha. He is somewhat lecherous, and never takes anything seriously, even the end of the world. Make no mistake though, his knowledge of The Way surpasses anything known by any other character we meet, even if we never see the true depths of his wisdom.
Phantom Slasher: A silent killer whose identity is unknown. Appears to be following Rhue.

Geography
Stretches: The Way is divided into stretches of land of varying terrain. Stretches are named by forerunners. Wanderers generally choose a Home Stretch to refer to when formally introducing themselves to others.
Landorin Stretch: Rhue's refers to this as his home stretch. It was the site of a massacre that forever defined Rhue as a person.
The Rolling Mists: All-consuming, legendary fog that supposedly exists at the far front and back of the Way. Some claim they exist to punish those who remain behind, while deterring those who go too far ahead.
Janwen: An ancient city said to have been so overcome by evil that it was burned to the ground. Has since found a home in wanderer slang and historical study.
Estrana: An enormous city that Rhue encounters halfway through his journey. While seemingly friendly, it has a thriving criminal underground. As Rhue's journey continues, Estrana develops an odd significance.
The Lower Way: A network of underground caverns that is more commonly referred to as the Deeps. It is infested with monsters and the lower parts are dominated by a great sea of lava. It is ruled by the Lord of the Deeps, who is apparently very powerful but remains a mystery for most of the story.
The Upper Way: The heaven to the hell of the Lower Way. Although it is mentioned several times its true nature generally remains a mystery.
The End of the Way: Also legendary. It is said that whoever reaches the End of the Way first will become all-powerful. There are those who say that the End of the Way is very close, but there are still others who believe the Way is eternal and therefore, the End of the Way does not exist.

People/Groups
Wanderer: Any man, woman or child that exists on the way. They are generally divided into Guided, who follow the will of the Purpose; Strays, who follow their own will; and Settlers, who have forsaken the Way and settled down. Some refer to the settlers as Deserters. There are different extremes of each class.
Paradan: Followers of the path of Para. They are extreme pacifists, and sometimes refuse to kill even animals.
The Vigilante: Those loyal to the Vigilance Council. They are the Way's police force, and have become a very influential establishment. Elite members of the Vigilance Council are known as Shadow Foots.
The Guided: A group devoted to obeying and enforcing the Purpose on the Way, whether people like it or not. Believed to have formed shortly after the destruction of Janwen, they detest settlements. Bitter enemies of the Blana Sera, they are not to be confused with Guided wanderers, their less extreme cousins.
Lyn: Warriors committed solely to advancing their combat ability. The Plunge has its origin firmly in Lyn culture. Lyn are classified by ability, from common Plyn to the god-like Pharaphalyn, whose abilities were so great that some now doubt Pharaphalyn ever existed.
Blana Sera: Mercenaries that are trained from birth in mysterious Battle Grounds, and contracted out to employers at the age of eighteen. More commonly known as Blood Lyn. They are bitter enemies of the Guided.
Blue Scarves: A formidable bandit troupe led by Dancing Violet. Its fame has spawned a look-alike gang in the city of Estrana. Its relation to the Blue Scarves proper is unknown.
The Purpose: A non-corporeal entity, much like the Force, that is believed to guide people along The Way. Some people, however, do not believe that the Purpose exists.
The Lord Below: A subterranean demon who was believed responsible for the destruction of the city of Janwen. Whilst some doubt his existence, a number of vicious monsters and lesser demons (known as Lessers funnily enough) believed to be in the Lord Below's service appear thoughout the game.
The Illuminati: A group of legendary seven sword that were believed to have been created by the Purpose, that were said to be the embodiment of pure good. They were created to combat the Lord Below. Whilst a group of warriors wielding these weapons succeeded in wounding him, the Lord Below created a shockwave that corrupted all but one of the Illuminati, turning them into Shadow Swords.
Shadow Swords: The opposite of the Illuminati. These swords are seemingly sentient, as they influence their wielder to act on their baser instincts, such as revenge, and prompt the wielder to commit horrendous crimes. When someone kills another person using a shadow sword, they absorb that person's 'aura' (their soul). If they absorb an aura more powerful than their own, then the dominant aura will take over the body of the wielder. Whilst the wielder of a shadow sword is rendered immortal, once they have collected too many auras, they are driven insane and commit suicide.

Play it. Play it now.

 
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Squint your eyes to see clearly, blur reality to make it real, let focus go from your deceiving eyes to know what's been concealed. We've all been blinded. subjects to visual misinformation, a systematic denial of the crystalline. To see the fine grain, to read the hidden words, the context of parallel truth, devoid of fragmentation. Our light-induced image of truth, filtered blank of its substance, as our eyes won't adhere to intuitive lines. Everything examined, separated, one thing at a time. The harder we stare the more complete the disintegration, dissolution. Eyes re-opened, reasoning focalized, receptors activated. Perspectives distorted, the ladder beyond our grasp, the twin-headed serpent forever hidden. Where's the true knowledge, where engines of the sane & insanity merge, the clarity, the unity? Reality untouchable, transparent, invisible to our fixed, restricted fields of vision. Existence taken for granted, absolute. Possessed, owned, controlled, by the common sense-infected rational gaze. Onward forever we walk among the ignorant, never stray from the common lines.
 
 
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